Written In C: Quesiton 2. Implementing non-blocking / non-echoing mode for xv6 console The default operation of xv6 console driver is to collect user keypresses into a line of text and to awaken the processes waiting for user input only when the user presses Enter. In addition, xv6 console automatically echoes (i.e. prints out on the display) every user keypress. While this behaviour is appropriate in many scenarios, it is not suitable for interactive gaming. Implement ioctl() system call for the console driver that switches it into non-echoingm non-blocking mode and test it using sample game supplied to you in user/game.c file
Written In C: Quesiton 2. Implementing non-blocking / non-echoing mode for xv6 console The default operation of xv6 console driver is to collect user keypresses into a line of text and to awaken the processes waiting for user input only when the user presses Enter. In addition, xv6 console automatically echoes (i.e. prints out on the display) every user keypress. While this behaviour is appropriate in many scenarios, it is not suitable for interactive gaming. Implement ioctl() system call for the console driver that switches it into non-echoingm non-blocking mode and test it using sample game supplied to you in user/game.c file
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Written In C:
Quesiton 2. Implementing non-blocking / non-echoing mode for xv6 console
The default operation of xv6 console driver is to collect user keypresses into a line of text and to
awaken the processes waiting for user input only when the user presses Enter. In addition, xv6
console automatically echoes (i.e. prints out on the display) every user keypress. While this
behaviour is appropriate in many scenarios, it is not suitable for interactive gaming.
Implement ioctl() system call for the console driver that switches it into non-echoingm non-blocking
mode and test it using sample game supplied to you in user/game.c file
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