Write GroceryChain class with instance variables and a constructor. Each GroceryChain has a name, number of stores it owns, and annual revenue.
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Write GroceryChain class with instance variables and a constructor. Each GroceryChain has a name, number of stores it owns, and annual revenue.
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- java programming language You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is tested – create…Assignment:The BankAccount class models an account of a customer. A BankAccount has the followinginstance variables: A unique account id sequentially assigned when the Bank Account is created. A balance which represents the amount of money in the account A date created which is the date on which the account is created.The following methods are defined in the BankAccount class: Withdraw – subtract money from the balance Deposit – add money to the balance Inquiry on:o Balanceo Account ido Date createdQuestion 6 Create a set of classes and interface for the following scenario: Define an interface called Classical Music, which contains a get Year method that returns the year the classical album released. Create an abstract class Called CD. This class contains the title as String, and playingTime as integer (e.g. 60 minutes). Include a constructor to initialize all the data fields. Create an abstract method called printPlayingTime to show the CD playing details. Make sure all the data fields can be accessed directly from the child classes. Create a class called Album that inherits from the CD and Classical Music. Include a data field called year as integer type. Create a constructor to initialize all the data members. Override the getYear method to return the released year. Override the printPlayingTime method. If the CD title is more than 10 characters, this method will print the first 10 characters, followed by the three ellipse dots and the playing time. For example: Thriller 60…
- Parking Ticket SimulatorFor this assignment you will design a set of classes that work together to simulate apolice officer issuing a parking ticket. The classes you should design are:• The Parkedcar Class: This class should simulate a parked car. The class's respon-sibilities are:To know the car's make, model, color, license number, and the number of min-utes that the car has been parkedThe BarkingMeter Class: This class should simulate a parking meter. The class'sonly responsibility is:- To know the number of minutes of parking time that has been purchased• The ParkingTicket Class: This class should simulate a parking ticket. The class'sresponsibilities areTo report the make, model, color, and license number of the illegally parked carTo report the amount of the fine, which is $2S for the first hour or part of anhour that the car is illegally parked, plus $10 for every additional hour or part ofan hour that the car is illegally parkedTo report the name and badge number of the police…Code the StudentAccount class according to the class diagramMethods explanation:pay(double): doubleThis method is called when a student pays an amount towards outstanding fees. The balance isreduced by the amount received. The updated balance is returned by the method.addFees(double): doubleThis method is called to increase the balance by the amount received as a parameter. The updatedbalance is returned by the method.refund(): voidThis method is called when any monies owned to the student is paid out. This method can onlyrefund a student if the balance is negative. It displays the amount to be refunded and set thebalance to zero. (Use Math.abs(double) in your output message). If there is no refund, display anappropriate message.Test your StudentAccount class by creating objects and calling the methods addFees(), pay() andrefund(). Use toString() to display the object’s data after each method calledThere are two types of data members in a class: static and non-static. Provide an example of when it might be useful to have a static data member in the actual world.
- Design a LandTract class that has two fields (i.e. instance variables): one for the tract’s length(a double), and one for the width (a double). The class should have: a constructor that accepts arguments for the two fields a method that returns the tract’s area(i.e. length * width) an equals method that accepts a LandTract object as an argument. If the argument object holds the same data (i.e. length and width) as the calling object, this method should return true. Otherwise, it should return false. a toString method (that returns a String representation of the tract’s length, width, and area). Demonstrate the class in a program by creating an array of three LandTract objects initialized with user input. Then, print the info of the LandTract objects stored in the array by invoking the toString method (implicitly or explicity). Also, use the equals method to compare at least two LandTract objects and print wether they are of equal size or not. Sample Output:…Object Oriented Programming in JAVA You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is…Assignment - LocationsFor this assignment, we will be creating our location class and then a few locations to subclass from it. Most of these classes will be rather short so you can put them all in locations.py if you would likeCreate the Location classCreate the Town classCreate the Palace and Lumbermill classes Location ClassThe Location class establishes the basic properties of a location: manager - holds the character that manages the locationforeColor - holds the fore color of the locationbackColor - holds the back color of the locationEnter() - default method for entering a location. By default, the manager should greet you and all text displayed should use the foreColor and backColor of the location.Exit() - default method for leaving a location. By default, the manager should say bye to you and all text displayed should use the foreColor and backColor of the location.Upkeep() - default method that is called when time is advanced Town ClassThe Town class will inherit from the…
- 3. Person and Customer Classes The Person and Customer Classes Write a class named Person with data attributes for a person’s name, address, and telephone number. Next, write a class named Customer that is a subclass of the Person class. The Customer class should have a data attribute for a customer number, and a Boolean data attribute indicating whether the customer wishes to be on a mailing list. Demonstrate an instance of the Customer class in a simple program.5. class definition for GameEnemy Next, we want to start making enemies for our upcoming video game, so we will define a class called GameEnemy. Every GameEnemy will have a name, an x location, a y location, and a number of hit points (which must be a non- negative integer ). The_init__ method for GameEnemy will take all of these parameters (in that order) and store them on the object. GameEnemy also needs a method called healthbar, which will allow us to show that enemy's health bar in the game. It returns the enemy's name followed by a number of asterisks to show how many hit points it has left. The exact format is shown below. Sample runs should look like: >>> enemy = GameEnemy ("TODD", 100, 200, 5) >>> enemy.healthbar() TODD: ****** >>> enemy-% ence 100 >>> enemy-y 200 If vou havo qu octionaA SuperDie Class Write a class SuperDie that models a single die with an arbitrary number of sides, not just six. A die instantiated with the default constructor has six sides. The methods of this class should be: • roll a die and return its value, • return the number of sides on a die, and • change the number of sides on a die. Include a main(...) method that tests all the methods of your class.
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