WRİTE C++ PLS. Write the Point2D dass described below. Use the appropriate arguments, return types. Members: Ex: double. The x coordinate of the point. B y: double. The y coordinate of the point. Methods: a Constructor that can initialize or default to (0,0). E getx (). Returns the value of the x coordinate of the point. E gety (). Returns the value of the y coordinate of the point. a setx (). Assigns the value in the argument to the x coordinate. a sety (). Assigns the value in the argument to the y coordinate. a distance (). Calculates the (2D) distance between the calling Point2D object and the argument Point2D object. and returns. Friends: B operator «. Overloading a Point2D object to the console, for example in (3,4) format please. a operator ». To get the coordinates of a Point2D object from the user, overload it. Write the Point3D dass described below by inheriting from the Point2D dass you wrote earlier. Members: Bz. double. The z coordinate of the point. Methods: Consctrutor that can initialize or default to (0,0,0). E getz (). Returns the value of the z coordinate of the point. a setz (). Assigns the value in the argument to the z coordinate. a distance (). Calculates the (3D) distance between the calling Point3D object and the argument Point3D object. and returns. Friends: E operator «. Overloading a Point3D object to the console, for example in (3,4,5) format please. B operator ». To get the coordinates of a Point3D object from the user, overload it. Test the Point3D class you created in a program: In an endless loop, A tool that calculates the planar and spatial distance of the Point3D object to the origin point and writes it to the console. WRİTE C++ PLS
WRİTE C++ PLS. Write the Point2D dass described below. Use the appropriate arguments, return types. Members: Ex: double. The x coordinate of the point. B y: double. The y coordinate of the point. Methods: a Constructor that can initialize or default to (0,0). E getx (). Returns the value of the x coordinate of the point. E gety (). Returns the value of the y coordinate of the point. a setx (). Assigns the value in the argument to the x coordinate. a sety (). Assigns the value in the argument to the y coordinate. a distance (). Calculates the (2D) distance between the calling Point2D object and the argument Point2D object. and returns. Friends: B operator «. Overloading a Point2D object to the console, for example in (3,4) format please. a operator ». To get the coordinates of a Point2D object from the user, overload it. Write the Point3D dass described below by inheriting from the Point2D dass you wrote earlier. Members: Bz. double. The z coordinate of the point. Methods: Consctrutor that can initialize or default to (0,0,0). E getz (). Returns the value of the z coordinate of the point. a setz (). Assigns the value in the argument to the z coordinate. a distance (). Calculates the (3D) distance between the calling Point3D object and the argument Point3D object. and returns. Friends: E operator «. Overloading a Point3D object to the console, for example in (3,4,5) format please. B operator ». To get the coordinates of a Point3D object from the user, overload it. Test the Point3D class you created in a program: In an endless loop, A tool that calculates the planar and spatial distance of the Point3D object to the origin point and writes it to the console. WRİTE C++ PLS
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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