write an opengl routine to draw concentric circles using bresenham's midpoint circle algorithm.
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- Write a routine in C++ to move n vertices of a polygon from one position to another position through OpenGL libraries. Use the translate Polygon method for the polygon movement.Question 1: Write a program to draw a color cube and spin it using OpenGL transformation matrices. -- Complete Logic -- Use of correct OpenGL Commands -- Correct Output (slight variation is acceptable)Discuss how window to viewport mapping is performed in computer graphics. Write a program that MapScreen Window to 7*7 viewports.By openGl on c++
- Write a program using OpenGL to implement the Scan-line filling algorithm to fill the area inside a polygon. Your program should allow the user to set the polygon vertices. Check your program for convex, concave and self-intersecting polygonsComputer Science REQUIRED OPEN GL SOFTWARE Hello, i need to recreate this figure using Opengl, but the triangles in the figure has to have different sizes. The task ask me to use the function glScale() to change the size of triangles, can you please help me?in opengl
- I want to scale a rectangle in OpenGL using the scaling transformation matrix. The vertices of the rectangle are (325,320), (460,320), (460,150), and (325,150). I have defined a function to execute the transformation and kept the scaling factor as the parameter of the function. But when I call the function, the rectangle reduces in size but does not stay in its initial position. How can I scale it while keeping it in its original position? Here's my code for scaling the rectangle: def scaling(sc): s = np.array([[sc, 0, 0], [0, sc, 0], [0, 0, 1]]) v1 = np.array([[325], [320], [1]]) v2 = np.array([[460], [320], [1]]) v3 = np.array([[460], [150], [1]]) v4 = np.array([[325], [150], [1]]) v11 = np.matmul(s, v1) v22 = np.matmul(s, v2) v33 = np.matmul(s, v3) v44 = np.matmul(s, v4) glColor3f(1.5, 0.17, 0) glBegin(GL_QUADS) glVertex2f(v11[0][0], v11[1][0]) glVertex2f(v22[0][0], v22[1][0]) glVertex2f(v33[0][0], v33[1][0]) glVertex2f(v44[0][0], v44[1][0]) glEnd()There is a line y=mx+c and a point (a,b) on a graph and our aim is to make the line touch the point by adjusting in it's gradient and y-intercept. In C++, R and python write a code that can make the line touch the point no matter where it is on the graph.Opengl -please give me the codes to design the diagram below by using hidden Painter algorithm