Write an assembly program that: 1. Sets the cursor position at the 5th row & 10th column. 2. Displays 'O' at the cursor position. 3. Waits for user entry of one character. 4. User can enter any of the five characters:      (a) 'q': the program quit.      (b) 'w': moves the character one row up.      (c) 'z': moves the character one row down.      (d) 'a': moves the character one column left.      (e) 'd': moves the character one column right. 5. When the character ('O') reaches the edge it should complete from the opposite side in the same row/column (just like the simple snake game). << YOUR CODE SHOULD WORK CORRECTLY VIA TASM >> * Any two identical programs will be evaluated to zero !!! Submission: **.asm code and a screenshot for the output screen !! Output screensho

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Write an assembly program that: 1. Sets the cursor position at the 5th row & 10th column. 2. Displays 'O' at the cursor position. 3. Waits for user entry of one character. 4. User can enter any of the five characters:      (a) 'q': the program quit.      (b) 'w': moves the character one row up.      (c) 'z': moves the character one row down.      (d) 'a': moves the character one column left.      (e) 'd': moves the character one column right. 5. When the character ('O') reaches the edge it should complete from the opposite side in the same row/column (just like the simple snake game). << YOUR CODE SHOULD WORK CORRECTLY VIA TASM >> * Any two identical programs will be evaluated to zero !!! Submission: **.asm code and a screenshot for the output screen !! Output screenshots
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