Write about Autoincrement/Autodecrement Mode.???? With neat diagram
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Write about Autoincrement/Autodecrement Mode.???? With neat diagram
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- Encapsulation's main purpose is undermined by the friend feature. Discuss the many applications of the friend feature as well.Improve the parking transaction class below (use the other classes just for reference )Solve this question using java language. you have to read the information from a file then print them in a file please read the instructour carefully, also look at the attach images to help you to solve it. This tips will help you What You Must Implement:You must define a class named MediaRental that implements the MediaRentalInt interface functionality(index A). You must define classes that support the functionality specified by the interface. The followingspecifications are associated with the project:1. Define a class named MediaRental. Feel free to add any instance variables you understand are needed or anyprivate methods. Do not add any public methods (beyond the ones specified in the MediaRentalInt interface).2. The media rental system keeps track of customers and media (movies ,music albums and games). A customerhas a name, address as string , a plan and two lists. One list represent the media the customer is interested inreceiving and the second one represents the media…
- Implement LinkedListclass for this problema.Create an Employeeclass which will have details like EmployeeNo, EmployeeName and Address. You should pass value for EmployeeNo, EmployeeName and Addressthrough constructor.b.Create a method addInput( ) which will add employee details to LinkedList.c.Create method display( ) which should display all data from LinkedList using forward and reverse order using Iterator and ListIterator interfaces.d.Note:addInput( ) and display( ) should not be member functions of EmployeeclassStudy the Table class and write a JUnit test class TableTest.java to test the Table class asfollows. Submit the test class and screen captures showing pass of all the tests. Either JUnit4or JUnit 5 in any IDE may be used. a. Create a table and put 10 entries of your choice (e.g., testTable.put(1, “testA”)). Below is the code for pbulic class Table : public class Table{private int manyItems;private Object[] keys;private Object[] data;private boolean[] hasBeenUsed;public Table(int capacity){if (capacity <= 0)throw new IllegalArgumentException("Capacity is negative");keys=new Object[capacity];data=new Object[capacity];hasBeenUsed=new boolean[capacity];}public boolean containsKey(Object key){return findIndex(key)!=-1;}public int findIndex(Object key){int count=0;int i=hash(key);while (count <= data.length && hasBeenUsed[i]){if (key.equals(keys[i]))return i;count++;i=nextIndex(i);}return -1;}public Object get(Object key){int index=findIndex(key);if (index==-1)return…Please help me with this problem. Thank you. Testing Your MaxSubFinder I have given you a very limited set of JUnit tests to help determine if your implementation iscorrect. You need to add at least 5 more JUnit tests for the getMaxSubArray method and thegetMaxSubList method that test both typical and edge cases. You are welcome to create more than fiveJUnit tests, but as long as you create and pass five JUnit tests. package divideandconquer;import divideandconquer.LinkedList.Node; import static org.junit.Assert.*; import org.junit.Before;import org.junit.BeforeClass;import org.junit.Test; public class MaxSubFinderTest { @BeforeClass public static void setUpBeforeClass() throws Exception { } @Before public void setUp() throws Exception { } @Test public void givenArrayTest() { int[] intArray = new int[]{13,-3,-25,-20,-3,-16,-23,18, 20,-7,12,-5,-22,15,-4,7}; Triple<Integer,Integer,Integer> res =…
- Please discuss the differences between bagging and boosting and give an applicationalexample for each (please choose a specific method, such as AdaBoost or XGBoost, whendiscussing the boosting examples)In Java, Create Movie class, which has private fields for title, director, rating. It has a constructor to initialize these fields and a toString method for printing movie details. There is also a getRating method to retrieve the movie rating. Create Rating Comparator class which implements the Comparator interface for comparing movies based on their ratings. Create DemoMovies Class. Initialize necessary data structures like LinkedList, TreeMap for rating as key and Movie from Movie class as value, TreeSet, and ProtiyQueue. Use a loop to take user input for movie detailsuntil the user enters 'WWW' as the movie title.Inside the loop, for each movie, create a Movie object, add it to various data structures that is title, director and rating based on the constructor. Add the Movie object to the LinkedList. Add the rating and the object to the TreeMap.Add the rating to the TreeSet.Add the Movie object to the Priority Queue.Display the entered movies. Sort and display Movies by rate by…Please help me create a cave class for a Hunt the Wumpus game. You can read the rules in it's entirety of the Hunt the Wumpus game online to get a better idea of the specifications. It's an actual game. INFORMATION: The object of this game is to find and kill the Wumpus within a minimum number of moves, before you get exhausted or run out of arrows. There is only one way to win: you must discover which room the Wumpus is hiding in and kill it by shooting an arrow into that room from an adjacent room. The Cave The Wumpus lives in a cave of 30 rooms. The rooms are hexagonal. Each room has up to 3 tunnels, allowing access to 1, 2 or 3 (out of 6) adjacent rooms. The attached diagram shows the layout of rooms in the cave. The map wraps around such that rooms on the edges (white cells) have neighbors from the opposite edge (blue cells). E.g., the neighbors of room 1 are rooms 25, 26, 2, 7, 6, and 30, and you could choose to connect room 1 to any of these rooms. Observe how room 1…
- Please help me create a cave class for a Hunt the Wumpus game (in java). You can read the rules in it's entirety of the Hunt the Wumpus game online to get a better idea of the specifications. It's an actual game. INFORMATION: The object of this game is to find and kill the Wumpus within a minimum number of moves, before you get exhausted or run out of arrows. There is only one way to win: you must discover which room the Wumpus is hiding in and kill it by shooting an arrow into that room from an adjacent room. The Cave The Wumpus lives in a cave of 30 rooms. The rooms are hexagonal. Each room has up to 3 tunnels, allowing access to 1, 2 or 3 (out of 6) adjacent rooms. The attached diagram shows the layout of rooms in the cave. The map wraps around such that rooms on the edges (white cells) have neighbors from the opposite edge (blue cells). E.g., the neighbors of room 1 are rooms 25, 26, 2, 7, 6, and 30, and you could choose to connect room 1 to any of these rooms. Observe how…Please Code in JAVA. Type the code out neatly. Add comments . (No need for long comments). Dont add any unnecesary code or comments. Do what the attached file says. And call it a day. Thanks !Add a new endpoint to your API Use Promises and setTimeout to make all of your functions asynchronous. The endpoint will be /specialOperation This endpoint will take the parameters: length, width, and grade It will asynchronously (with your utility module) get the grade result and rectangle result. It will look something like this: {"gradeStats":{"average":86.25,"minimum":73,"maximum":97},"rectangle":{"area":8,"perimeter":12}} Use promises (obvi). Notes Do not make your utility module functions take an entire req object. const express = require("express"); const session = require("express-session"); const dotenv = require("dotenv"); dotenv.config(); const app = express(); app.use(session({ secret:"secret-key", resave: false, saveUninitialized: false, })); app.use((req, res, next) => { if (!req.session.commandCount) { req.session.commandCount = 0; } if (!req.session.lastCommand) { req.session.lastCommand = ""; } next();…