Write a script to move the knight around the chessboard. Keep a counter that varies from 1 to 64. Record the latest count in each square the knight moves to. Test each potential move to see if the knight has already visited that square. Test every potential move to ensure that the knight does not land off the chessboard. Run the application. How many moves did the knight make?
Python Please. An interesting puzzler for chess buffs is the Knight’s Tour problem, originally proposed by the mathematician Euler. Can the knight piece move around an empty chessboard and touch each of the 64 squares once and only once? We study this intriguing problem in depth here. The knight makes only L-shaped moves (two spaces in one direction and one space in a perpendicular direction). Thus, as shown in the figure below, from a square near the middle of an empty chessboard, the knight (labeled K) can make eight different moves (numbered 0 through 7). A: Draw an eight-by-eight chessboard on a sheet of paper, and attempt a Knight’s Tour by hand. Put a 1 in the starting square, a 2 in the second square, a 3 in the third, and so on. Before starting the tour, estimate how far you think you’ll get, remembering that a full tour consists of 64 moves. How far did you get? Was this close to your estimate? B: Now let’s develop a script that will move the knight around a chessboard represented by an eight-by-eight two-dimensional array named board. Initialize each square to zero. We describe each of the eight possible moves in terms of its horizontal and vertical components. For example, a move of type 0, as shown in the preceding figure, consists of moving two squares horizontally to the right and one square vertically upward. A move of type 2 consists of moving one square horizontally to the left and two squares vertically upward. Horizontal moves to the left and vertical moves upward are indicated with negative numbers. The eight moves may be described by two one-dimensional arrays, horizontal and vertical, as follows: Let the variables current_row and current_column indicate the row and column, respectively, of the knight’s current position. To make a move of type move_number (a value 0–7), your script should use the statements: current_row+=vertical[move_number]
current_column+=horizontal[move_number]
Write a script to move the knight around the chessboard. Keep a counter that varies from 1 to 64. Record the latest count in each square the knight moves to. Test each potential move to see if the knight has already visited that square. Test every potential move to ensure that the knight does not land off the chessboard. Run the application. How many moves did the knight make?
Trending now
This is a popular solution!
Step by step
Solved in 5 steps