Write a program to play "Three Button Monte." Your program should drawthree buttons labeled "Door 1" "Door 2" and "Door 3" in a window and ' 'randomly select one of the buttons (without telling the user which oneis selected). The program then prompts the user to click on one of thebuttons. A click on the special button is a win, and a click on one of theother two is a loss. You should tell the user whether they won or lost, andin the case of a loss, which was the correct button. Your program should beentirely graphical; that is, all prompts and messages should be displayedin the graphics window.
Write a program to play "Three Button Monte." Your program should drawthree buttons labeled "Door 1" "Door 2" and "Door 3" in a window and ' 'randomly select one of the buttons (without telling the user which oneis selected). The program then prompts the user to click on one of thebuttons. A click on the special button is a win, and a click on one of theother two is a loss. You should tell the user whether they won or lost, andin the case of a loss, which was the correct button. Your program should beentirely graphical; that is, all prompts and messages should be displayedin the graphics window.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
Related questions
Question
Write a program to play "Three Button Monte." Your program should draw
three buttons labeled "Door 1" "Door 2" and "Door 3" in a window and ' '
randomly select one of the buttons (without telling the user which one
is selected). The program then prompts the user to click on one of the
buttons. A click on the special button is a win, and a click on one of the
other two is a loss. You should tell the user whether they won or lost, and
in the case of a loss, which was the correct button. Your program should be
entirely graphical; that is, all prompts and messages should be displayed
in the graphics window.
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