Write a program that simulates flipping a coin to make decisions. The input is how many decisions are needed, and the output is either heads or tails. Assume the input is a value greater than 0. Ex: If the input is: the output is: heads tails heads Review section 2.19 in the zyBook about using the rand() and srand() library functions to generate a sequence of random numbers. For reproducibility needed for auto-grading, seed the program with a value of 2. In a real program, you would seed with the current time. In that case, every program's output would be different, which is what is desired but can't be auto-graded. Note: A common student mistake is to call srand() before each call to rand(). But seeding should only be done once, at the start of the program, after which rand() can be called any number of times.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Write a program that simulates flipping a coin to make decisions. The input is how many decisions are needed, and the output is either
heads or tails. Assume the input is a value greater than 0.
Ex: If the input is:
3
the output is:
heads
tails
heads
Review section 2.19 in the zyBook about using the rand() and srand() library functions to generate a sequence of random numbers.
For reproducibility needed for auto-grading, seed the program with a value of 2. In a real program, you would seed with the current time. In
that case, every program's output would be different, which is what is desired but can't be auto-graded.
Note: A common student mistake is to call srand() before each call to rand(). But seeding should only be done once, at the start of the
program, after which rand() can be called any number of times.
Your program must define and call the following function that returns "heads" or "tails".
string flipcoin();
448070.3207206.qx3zq7
LAB
ACTIVITY
1 #include <iostream>
2 #include <cstdlib>
3 using namespace std;
4
5 /* Define your function here */
6
7 int main() {
8
9
10.34.1: LAB:
10
11
18
13}
Flip a coin
12 return 0;
// Add more variables as needed
srand(2); // Unique seed
/* Type your code here */
main.cpp
Load default template...
Transcribed Image Text:Write a program that simulates flipping a coin to make decisions. The input is how many decisions are needed, and the output is either heads or tails. Assume the input is a value greater than 0. Ex: If the input is: 3 the output is: heads tails heads Review section 2.19 in the zyBook about using the rand() and srand() library functions to generate a sequence of random numbers. For reproducibility needed for auto-grading, seed the program with a value of 2. In a real program, you would seed with the current time. In that case, every program's output would be different, which is what is desired but can't be auto-graded. Note: A common student mistake is to call srand() before each call to rand(). But seeding should only be done once, at the start of the program, after which rand() can be called any number of times. Your program must define and call the following function that returns "heads" or "tails". string flipcoin(); 448070.3207206.qx3zq7 LAB ACTIVITY 1 #include <iostream> 2 #include <cstdlib> 3 using namespace std; 4 5 /* Define your function here */ 6 7 int main() { 8 9 10.34.1: LAB: 10 11 18 13} Flip a coin 12 return 0; // Add more variables as needed srand(2); // Unique seed /* Type your code here */ main.cpp Load default template...
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