Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows. Your program will have 4 methods: • The first method. When the program begins, the computer will automatically generate a random number in the range of 1 through 3. This random number will represent it's choice. If the number is 1, the computer has chosen rock. If the number is 2, the computer has chosen paper. If the number is 3, the computer has chosen scissors. This will return the CPU choice. • The second method. The user enters his or her choice of "rock", "paper", or "scissors" at the keyboard. (You can create a nifty menu to display the options). This method will return the human choice. Provide input checking so the user doesn't choose an incorrect choice. Menu Example: 1. Enter 1 for rock 2. Enter 2 for paper 3. Enter 3 for scissors • The third method will display the computer's choice to the console. • The fourth and final method will grab Human Choice and CPU choice and make a winner decision. A WINNER is selected according to the following rules: a. If Player chooses rock and the CPU chooses scissors, then rock wins. (Rock smashes Scissors). b. If Player chooses scissors and the CPU chooses paper, then scissors wins. (Scissors cut Paper). c. If Player choses paper and the CPU chooses rock, then paper wins. (Paper wraps Rock) d. If both Players make the same choice, the game must be played again to determine the winner. (Return true if the game ended in a tie to run the whole game again. ) e. Make sure to print the appropriate WINNER and LOSER labels for each game.
Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows. Your program will have 4 methods: • The first method. When the program begins, the computer will automatically generate a random number in the range of 1 through 3. This random number will represent it's choice. If the number is 1, the computer has chosen rock. If the number is 2, the computer has chosen paper. If the number is 3, the computer has chosen scissors. This will return the CPU choice. • The second method. The user enters his or her choice of "rock", "paper", or "scissors" at the keyboard. (You can create a nifty menu to display the options). This method will return the human choice. Provide input checking so the user doesn't choose an incorrect choice. Menu Example: 1. Enter 1 for rock 2. Enter 2 for paper 3. Enter 3 for scissors • The third method will display the computer's choice to the console. • The fourth and final method will grab Human Choice and CPU choice and make a winner decision. A WINNER is selected according to the following rules: a. If Player chooses rock and the CPU chooses scissors, then rock wins. (Rock smashes Scissors). b. If Player chooses scissors and the CPU chooses paper, then scissors wins. (Scissors cut Paper). c. If Player choses paper and the CPU chooses rock, then paper wins. (Paper wraps Rock) d. If both Players make the same choice, the game must be played again to determine the winner. (Return true if the game ended in a tie to run the whole game again. ) e. Make sure to print the appropriate WINNER and LOSER labels for each game.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
Related questions
Question
Language is in Java
Expert Solution
This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
Step by step
Solved in 4 steps with 6 images
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Recommended textbooks for you
Database System Concepts
Computer Science
ISBN:
9780078022159
Author:
Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:
McGraw-Hill Education
Starting Out with Python (4th Edition)
Computer Science
ISBN:
9780134444321
Author:
Tony Gaddis
Publisher:
PEARSON
Digital Fundamentals (11th Edition)
Computer Science
ISBN:
9780132737968
Author:
Thomas L. Floyd
Publisher:
PEARSON
Database System Concepts
Computer Science
ISBN:
9780078022159
Author:
Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:
McGraw-Hill Education
Starting Out with Python (4th Edition)
Computer Science
ISBN:
9780134444321
Author:
Tony Gaddis
Publisher:
PEARSON
Digital Fundamentals (11th Edition)
Computer Science
ISBN:
9780132737968
Author:
Thomas L. Floyd
Publisher:
PEARSON
C How to Program (8th Edition)
Computer Science
ISBN:
9780133976892
Author:
Paul J. Deitel, Harvey Deitel
Publisher:
PEARSON
Database Systems: Design, Implementation, & Manag…
Computer Science
ISBN:
9781337627900
Author:
Carlos Coronel, Steven Morris
Publisher:
Cengage Learning
Programmable Logic Controllers
Computer Science
ISBN:
9780073373843
Author:
Frank D. Petruzella
Publisher:
McGraw-Hill Education