Write a program that draws a winter scene with a Christmas tree and asnowman.
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Write a program that draws a winter scene with a Christmas tree and a
snowman.
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- Write a program that creates two rectangular shapes and then animates them. The two shapes should start on opposite ends of the screen and then move toward each other. When they meet in the middle of the screen, each shape reverses course and moves toward the edge of the screen. The two shapes keep oscillating and bouncing off of each other in the middle of the screen. The program terminates when the shapes meet each other in the middle for the tenth time.You are to write a program that allows the user to draw a simple house using 5 mouse clicks. - The first two clicks will be the opposite corners of the rectangular frame of the house. - The third click will indicate the center of the top edge of the rectangular door. The door should have a total width that is 1/5 of the width of the house frame. The sides of the door should extend from the corners of the top down to the bottom of the frame. - The 4th click will indicate the center of a square window. The window is as wide as the door. (A change from the original book program.) - The last click will indicate the peak of the roof. The edges of the roof will extend from the point at the peak to the corners of the top edge of the house frame. Make the lines of the roof edge green. (Another change from the original book program.)Write a program that simulates picking a card from a deck of 52 cards. Your program should display the rank (Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King) and suit (Clubs, Diamonds, Hearts, Spades) of the card.
- using paintComponent(Graphics g) Write a program in java that, for four points A, B, C and P, • draws a triangle formed by ABC and a small cross showing the position of P; • displays a line of text indicating which of the following three cases applies: P lies (a) inside ABC, (b) outside ABC, or (c) on an edge of ABC. The user will specify the four points by clicking. please don't copy from chegg, correct answer gets up voted thanks.Write a program that moves the ball in a pane. You should define a pane class for displaying the ball and provide the methods for moving the ball left, right, up, and down. Check the boundary to prevent the ball from moving out of sight completely.Write a program that displays the flashing text “Welcome,” as shown in Figure 9.30a–b. (Hint: To make the text flash, you need to repeatedlydraw it on the canvas or alternately delete it. Use a Boolean variable to control the alternation.)
- An archery target consists of a central circle of yellow surrounded by con-centric rings of red, blue, black and white. Each ring has the same width, which is the same as the radius of the yellow circle. Write a programthat draws such a target. Hint: Objects drawn later will appear on top ofobjects drawn earlier.Write a program that draws 5 dice on the screen depicting a straight (1, 2,3, 4, 5 or 2, 3, 4, 5, 6).Write a program that draws a fixed polygonwith points at (30, 10), (60, 30), (50, 70), (35, 35), and (10, 50). Wheneverthe mouse is moved, display a message indicating whether the mousepoint is inside the polygon at the mouse point or outside of it, as shown inFigure. To detect whether a point is inside a polygon, use the containsmethod defined in the Node class.
- Write the following function that draws a line from point (x1, y1) to (x2, y2) with color (default to black) and line size (default to 1).def drawLine(x1, y1, x2, y2, color = "black", size = 1):You are going to write a simulation for a mini survival game. In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Use the topics (Abstract classes, Interface, etc.) to implementthe simulation. (in java) An example output is given below.Write a program that displays a random coordinate in a rectangle. The rectangle is centered at (0, 0) with width 100 and height 200.
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