Write a program pingpong.py that emulates a ping-pong game. You must implement two rackets: one of them should be moved by the user, another - by Al. You need to add widgets that control the game such as updating the score and optionally starting a new game. You can use the following statements to create and manipulate objects: To create a racket: racket_id = canvas.create_rectangle(0, 0, 100, 10, fill='black') To get the coordinates of the racket: racket_pos= canvas.coords(racket_id) To move the racket: canvas.move(racket_id, x, y) To bind the left and right keys to racket movements: canvas.bind_all('', move_left) canvas.bind_all('', move_right) where move_left() and move_right() are event-handlers

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ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
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Chapter1: Introduction
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Write a program pingpong.py that emulates a ping-pong game. You must implement two rackets: one of them should be moved by the user, another - by Al.
You need to add widgets that control the game such as updating the score and optionally starting a new game.
You can use the following statements to create and manipulate objects:
To create a racket:
racket_id = canvas.create_rectangle(0, 0, 100, 10, fill='black')
To get the coordinates of the racket:
racket_pos= canvas.coords(racket_id)
To move the racket:
canvas.move(racket_id, x, y)
To bind the left and right keys to racket movements:
canvas.bind_all('<KeyPress-Left>', move_left)
canvas.bind_all('<KeyPress-Right>', move_right)
where move_left() and move_right() are event-handlers
To add or delete text:
text_id = canvas.create_text (100, 100, text='Score', font=('Times', 20))
canvas.delete(text_id)
You can improve the code provided to you below by adding more widgets and objects. It is optional but highly recommended that you use classes to
implement objects such as rackets (or players) and a ball. The whole game can be also implemented as a class Pingpong.
Transcribed Image Text:Write a program pingpong.py that emulates a ping-pong game. You must implement two rackets: one of them should be moved by the user, another - by Al. You need to add widgets that control the game such as updating the score and optionally starting a new game. You can use the following statements to create and manipulate objects: To create a racket: racket_id = canvas.create_rectangle(0, 0, 100, 10, fill='black') To get the coordinates of the racket: racket_pos= canvas.coords(racket_id) To move the racket: canvas.move(racket_id, x, y) To bind the left and right keys to racket movements: canvas.bind_all('<KeyPress-Left>', move_left) canvas.bind_all('<KeyPress-Right>', move_right) where move_left() and move_right() are event-handlers To add or delete text: text_id = canvas.create_text (100, 100, text='Score', font=('Times', 20)) canvas.delete(text_id) You can improve the code provided to you below by adding more widgets and objects. It is optional but highly recommended that you use classes to implement objects such as rackets (or players) and a ball. The whole game can be also implemented as a class Pingpong.
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