Write a Java program to play the Moving Magic Square game. You may assume n = 3 and k = 15. The initial state (i.e. a 3 x 3 grid of integer containing the integer numbers from 1 to 9) will be read from a text file. The program must use a Greedy Best First search algorithm to solve the game, and to show the board (and the relevant heuristic value) after each move. Use the heuristic function described in question 3 pseudocode in pictures to help make coding process faster. INPUT text A: 6 1 8 2 7 4 9 3 5 INPUT text B: 6 9 8 7 1 3 2 5 4
Write a Java program to play the Moving Magic Square game. You may assume n = 3 and k = 15. The initial state (i.e. a 3 x 3 grid of integer containing the integer numbers from 1 to 9) will be read from a text file. The program must use a Greedy Best First search algorithm to solve the game, and to show the board (and the relevant heuristic value) after each move. Use the heuristic function described in question 3 pseudocode in pictures to help make coding process faster. INPUT text A: 6 1 8 2 7 4 9 3 5 INPUT text B: 6 9 8 7 1 3 2 5 4
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Write a Java program to play the Moving Magic Square game. You may assume n = 3 and
k = 15. The initial state (i.e. a 3 x 3 grid of integer containing the integer numbers from 1
to 9) will be read from a text file. The program must use a Greedy Best First search
algorithm to solve the game, and to show the board (and the relevant heuristic value) after
each move. Use the heuristic function described in question 3
pseudocode in pictures to help make coding process faster.
INPUT text A: 6 1 8 2 7 4 9 3 5
INPUT text B: 6 9 8 7 1 3 2 5 4
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