Write a full class definition for a class named Player, and containing the following members: • A data member name of type string. • A data member score of type int. • A member function called setName that accepts a parameter and assigns it to name. The function returns no value. • A member function called setScore that accepts a parameter and assigns it to score. The function returns no value. • A member function called getName that accepts no parameters and returns the value of name. • A member function called getScore that accepts no parameters and returns the value of score.
Write a full class definition for a class named Player, and containing the following members: • A data member name of type string. • A data member score of type int. • A member function called setName that accepts a parameter and assigns it to name. The function returns no value. • A member function called setScore that accepts a parameter and assigns it to score. The function returns no value. • A member function called getName that accepts no parameters and returns the value of name. • A member function called getScore that accepts no parameters and returns the value of score.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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