Write a class called Triangle that can be used to represent a triangle. Write a class called TriangleDemo that will interface with the Triangle class.
Write a class called Triangle that can be used to represent a triangle.
Write a class called TriangleDemo that will interface with the Triangle class.
Triangle
- A Triangle will have 3 sides. The class will be able to keep track of the number of Triangle objects created. It will also hold the total of the perimeters of all the Triangle objects created.
- It will allow a client to create a Triangle, passing in integer values for the three sides. If the values for the sides that are passed in do not represent a valid Triangle, then all sides will be set to a value of 1. The constructor should add 1 to the count of the number of Triangles created and also call a method to calculate the perimeter and then add the perimeter for that object to an accumulator.
In addition to the constructor, the Triangle class must have the following methods that return a boolean value:
- isRight ()
- isAcute()
- isObtuse()
- isScalene() - no two sides are the same length
- isIsosceles() - exactly two sides are the same length
- isEquilateral() - all three sides are the same length
- isValid() - the sum of any two sides of a triangle must be greater than the third in order to represent a valid triangle. Also, no side may be 0 or negative.
- equals (Triangle t) – compares two Triangle objects to determine if they are equal. We will compare their perimeters to determine equality.
Additional methods
- toString() – returns a String that specifies the values for the 3 sides of the triangle
- calcPerim() – calculate and return the perimeter of the object.
- addTotalPerim(). This method will call calc_perim() and add the perimeter for that object to an accumulator.
- reduceTotalPerim(). This method should subtract the perimeter for that object from the accumulator.
- Accessor and mutator methods for all properties
- The Triange object cannot assume that the values of the 3 sides are entered in any particular order.
Be sure to specify proper visibility for all methods and properties
Note 1
When given 3 triangle sides, to determine if the triangle is right, acute or obtuse:
1) Square all 3 sides.
2) Sum the squares of the 2 shortest sides.
3) Compare this sum to the square of the 3rd side.
if sum = 3rd side² Right Triangle
if sum > 3rd side² Acute Triangle
if sum < 3rd side² Obtuse Triangle
TriangleDemo
- Inside a loop in main
- Allow the user to type 3 positive integers on separate lines for each triangle.
- Instantiate 9 Triangles (refer to the sample dialog below for test data)
- Store each Triangle object in an array of Triangle objects.
- Inside a separate loop
- Use if statements to test each triangle for its properties and print appropriate output.
- Print the values of the sides of each triangle.
- Print the properties that apply for each triangle. See the sample output.
- Print the Perimeter for each triangle.
- Test your equals method.
- At the end print the total of the perimeters for all triangles.
- Output must be labeled, aligned, and reasonably well-spaced
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