Which encoding technique produces the least amount of logic on the "ErrorOut' signal? module FrameChecker ( input logic clk, input logic Rst, input logic startin, input logic EndIn, output logic Errorout ); typedef enum (sReset, sidle, iActive } stateType; stateType sstate; always @(posedge Clk or posedge Rst) begin if ( Rst) begin Errorout <= 0; sstate

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**Title: Understanding Encoding Techniques in Digital Logic Design**

**Introduction:**

In this educational snippet, we'll examine a digital logic module called `FrameChecker`, and discuss which encoding technique minimizes logic on the 'ErrorOut' signal. 

---

**Verilog Code Explanation:**

```verilog
module FrameChecker(
    input logic Clk,
    input logic Rst,
    input logic StartIn,
    input logic EndIn,
    output logic ErrorOut
);

typedef enum { sReset, sIdle, iActive } StateType;
StateType sState;

always @(posedge Clk or posedge Rst) begin
    if ( Rst ) begin
        ErrorOut <= 0;
        sState <= sReset;
    end else begin
        ErrorOut <= 0;
        case ( sState )
            sReset: begin
                sState <= sIdle;
            end
            sIdle : begin
                if ( StartIn ) begin
                    sState <= iActive;
                end
            end
            iActive : begin
                if ( EndIn ) begin
                    sState <= sIdle;
                end
                if ( StartIn ) begin
                    ErrorOut <= 1;
                end
            end
        endcase
    end
end
endmodule
```

**Code Explanation:**

The `FrameChecker` module involves:

- **Inputs:** Clk (Clock), Rst (Reset), StartIn, EndIn
- **Output:** ErrorOut

**State Definition:**

- The `StateType` enumeration includes three states: `sReset`, `sIdle`, and `iActive`.

**Behavior:**

- The `always` block triggers on a positive edge of the clock or reset signal.
- If reset (`Rst`) is high, `ErrorOut` is set to 0 and `sState` becomes `sReset`.
- Under normal conditions (not reset):
  - `ErrorOut` defaults to 0.
  - The state machine transitions between `sReset`, `sIdle`, and `iActive` based on `StartIn` and `EndIn` signals.
  - If `StartIn` is received in the `iActive` state before an `EndIn`, `ErrorOut` is set to 1, indicating an error.

---

**Considerations for Encoding Techniques:**

The initial question asks which encoding technique produces the least amount of logic on the
Transcribed Image Text:**Title: Understanding Encoding Techniques in Digital Logic Design** **Introduction:** In this educational snippet, we'll examine a digital logic module called `FrameChecker`, and discuss which encoding technique minimizes logic on the 'ErrorOut' signal. --- **Verilog Code Explanation:** ```verilog module FrameChecker( input logic Clk, input logic Rst, input logic StartIn, input logic EndIn, output logic ErrorOut ); typedef enum { sReset, sIdle, iActive } StateType; StateType sState; always @(posedge Clk or posedge Rst) begin if ( Rst ) begin ErrorOut <= 0; sState <= sReset; end else begin ErrorOut <= 0; case ( sState ) sReset: begin sState <= sIdle; end sIdle : begin if ( StartIn ) begin sState <= iActive; end end iActive : begin if ( EndIn ) begin sState <= sIdle; end if ( StartIn ) begin ErrorOut <= 1; end end endcase end end endmodule ``` **Code Explanation:** The `FrameChecker` module involves: - **Inputs:** Clk (Clock), Rst (Reset), StartIn, EndIn - **Output:** ErrorOut **State Definition:** - The `StateType` enumeration includes three states: `sReset`, `sIdle`, and `iActive`. **Behavior:** - The `always` block triggers on a positive edge of the clock or reset signal. - If reset (`Rst`) is high, `ErrorOut` is set to 0 and `sState` becomes `sReset`. - Under normal conditions (not reset): - `ErrorOut` defaults to 0. - The state machine transitions between `sReset`, `sIdle`, and `iActive` based on `StartIn` and `EndIn` signals. - If `StartIn` is received in the `iActive` state before an `EndIn`, `ErrorOut` is set to 1, indicating an error. --- **Considerations for Encoding Techniques:** The initial question asks which encoding technique produces the least amount of logic on the
Expert Solution
Introduction

It boils down to such an optimization issue that relies on a wide range of variables since encoding has advantages and disadvantages. The original encoding is indeed the best option if a very simple system produces outcomes that are very comparable across encodings. Gray code is a particularly suitable option if the FSM cycles throughout its states in a single route, much like a counter.

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