Using the data, estimate limits between which most of the 73,219 composite scores would fall. Also, estimate the proportion of the 73,219 composite scores that would be at least 42. (Round your proportion of scores answer to 2 decimal places.) Most of the scores would fall between and An estimate of the proportion of scores that would be at least 42 = %.

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Suppose that when the 65 customers are interviewed, their composite scores are as given in the following table.
Composite Scores for the Video Game Satisfaction Rating Case
37
37
17
33
43
40
43
30
43
25
38
45
42
32
33
20
46
24
45
34
18
37
16
25
24
35
22
26
15
22
21
42
36
31
40
31
25
19
28
17
39
45
44
35
40
18
35
25
36
22
35
26
46
41
40
16
27
23
35
27
36
24
Using the data, estimate limits between which most of the 73,219 composite scores would fall. Also, estimate the proportion of the
73,219 composite scores that would be at least 42. (Round your proportion of scores answer to 2 decimal places.)
Most of the scores would fall between
An estimate of the proportion of scores that would be at least 42 =
and
%.
IN44 24
L96C
N mm ND4 m1 m22 3
Transcribed Image Text:Suppose that when the 65 customers are interviewed, their composite scores are as given in the following table. Composite Scores for the Video Game Satisfaction Rating Case 37 37 17 33 43 40 43 30 43 25 38 45 42 32 33 20 46 24 45 34 18 37 16 25 24 35 22 26 15 22 21 42 36 31 40 31 25 19 28 17 39 45 44 35 40 18 35 25 36 22 35 26 46 41 40 16 27 23 35 27 36 24 Using the data, estimate limits between which most of the 73,219 composite scores would fall. Also, estimate the proportion of the 73,219 composite scores that would be at least 42. (Round your proportion of scores answer to 2 decimal places.) Most of the scores would fall between An estimate of the proportion of scores that would be at least 42 = and %. IN44 24 L96C N mm ND4 m1 m22 3
A company that produces and markets video game systems wishes to assess its customers' level of satisfaction with a relatively new
model, the XYZ-Box. In the six months since the introduction of the model, the company has received 73,219 warranty registrations
from purchasers. The company will select a random sample of 65 of these registrations and will conduct telephone interviews with the
purchasers. Specifically, each purchaser will be asked to state his or her level of agreement with each of the seven statements listed
on the survey instrument given in the following table. Here, the level of agreement for each statement is measured on a 7-point Likert
scale. Purchaser satisfaction will be measured by adding the purchaser's responses to the seven statements. It follows that for each
consumer the minimum composite score possible is 7 and the maximum is 49. Furthermore, experience has shown that a purchaser of
a video game system is "very satisfied" if his or her composite score is at least 42.
The Video Game Satisfaction Survey Instrument
Strongly
Disagree
Strongly
Agree
Statement
The game console of the XYZ-Box is well designed.
The game controller of the XYZ-Box is easy to handle.
The XYZ-Box has high-quality graphics capabilities.
The XYZ-Box has high-quality audio capabilities.
The XYZ-Box serves as a complete entertainment center.
There is a large selection of XYZ-Box games to choose from.
I am totally satisfied with my XYZ-Box game system.
1
4
6.
7
1
2
4
6.
7
1
2
4
6.
7
1
2
3
4 5
7
2 3
2 3
1
4
6.
7
1
4
6.
7
1
2
3
4
7
mmm mmm m
Transcribed Image Text:A company that produces and markets video game systems wishes to assess its customers' level of satisfaction with a relatively new model, the XYZ-Box. In the six months since the introduction of the model, the company has received 73,219 warranty registrations from purchasers. The company will select a random sample of 65 of these registrations and will conduct telephone interviews with the purchasers. Specifically, each purchaser will be asked to state his or her level of agreement with each of the seven statements listed on the survey instrument given in the following table. Here, the level of agreement for each statement is measured on a 7-point Likert scale. Purchaser satisfaction will be measured by adding the purchaser's responses to the seven statements. It follows that for each consumer the minimum composite score possible is 7 and the maximum is 49. Furthermore, experience has shown that a purchaser of a video game system is "very satisfied" if his or her composite score is at least 42. The Video Game Satisfaction Survey Instrument Strongly Disagree Strongly Agree Statement The game console of the XYZ-Box is well designed. The game controller of the XYZ-Box is easy to handle. The XYZ-Box has high-quality graphics capabilities. The XYZ-Box has high-quality audio capabilities. The XYZ-Box serves as a complete entertainment center. There is a large selection of XYZ-Box games to choose from. I am totally satisfied with my XYZ-Box game system. 1 4 6. 7 1 2 4 6. 7 1 2 4 6. 7 1 2 3 4 5 7 2 3 2 3 1 4 6. 7 1 4 6. 7 1 2 3 4 7 mmm mmm m
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