Use this code file with Quiz 08. Read and take notes on this page before opening and starting the quiz in D2L. 1 #Quiz 08 Code 2.section .data 3 data_items: 4.byte 5.section .text 6 .globl start 7_start: 67,34,29,44,48,54,71,43,66,92,56,78, 22, 11 8 movq $0,%rdi 9 movb data_items (,%rdi,1), %al 10 movb %al, %bl 11 start_loop: 12 movq %rdi,%rcx 13 cmpq $0xB, %rcx 14 je loop_exit 15 movq %rcx,%rdi 16 movb data_items(, %rdi,1), %al 17 incq %rdi 18 cmpb %bl, %al 19 jg start_loop 20 movb %al, %bl 21 jmp start_loop 22 loop_exit: 23 cmpb $0x1D, %bl 24 je math 25 jmp done 26 math: 27 mov $0x21, %bl 28 done: 29 movq $1,%rax 30 int $0x80 31 # ./quiz08code 32 # ld quiz08code -o quiz08code.s 33 # as quiz08code.o -o quiz08code.s 34 # echo ?$
SQL
SQL stands for Structured Query Language, is a form of communication that uses queries structured in a specific format to store, manage & retrieve data from a relational database.
Queries
A query is a type of computer programming language that is used to retrieve data from a database. Databases are useful in a variety of ways. They enable the retrieval of records or parts of records, as well as the performance of various calculations prior to displaying the results. A search query is one type of query that many people perform several times per day. A search query is executed every time you use a search engine to find something. When you press the Enter key, the keywords are sent to the search engine, where they are processed by an algorithm that retrieves related results from the search index. Your query's results are displayed on a search engine results page, or SER.

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