Use the input and table to execute. Input: abbaaa q0 97 92 q3 a (q2, b, R) (q1, a, L) (q3, a, R) (q1, b, L) Check b (q3, *, L) (q3, b, R) (q2, a, R) (q3, a, L) Next * First 6 characters of the tape after step 1: Ex: *abb*b Select the state of the Turing Machine after each step: Step 1 (q1, *, R) (q2, a, L) (q0, b, R) (q0, b, R)
Use the input and table to execute. Input: abbaaa q0 97 92 q3 a (q2, b, R) (q1, a, L) (q3, a, R) (q1, b, L) Check b (q3, *, L) (q3, b, R) (q2, a, R) (q3, a, L) Next * First 6 characters of the tape after step 1: Ex: *abb*b Select the state of the Turing Machine after each step: Step 1 (q1, *, R) (q2, a, L) (q0, b, R) (q0, b, R)
Computer Networking: A Top-Down Approach (7th Edition)
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
Transcribed Image Text:### Simulating a Turing Machine
**Input:** `abbaa`
**Transition Table:**
| State | `a` Transition | `b` Transition | `*` Transition |
|-------|--------------------|--------------------|---------------------|
| `q0` | `(q2, b, R)` | `(q3, *, L)` | `(q1, *, R)` |
| `q1` | `(q1, a, L)` | `(q3, b, R)` | `(q2, a, L)` |
| `q2` | `(q3, a, R)` | `(q2, a, R)` | `(q0, b, R)` |
| `q3` | `(q1, b, L)` | `(q3, a, L)` | `(q0, b, R)` |
**Instructions for Simulation:**
1. **Initial Tape Configuration:** Write down the input `abbaa` on the tape.
2. **State Transition:** Use the table to determine the next state and action based on the current state and symbol under the head.
3. **Symbol Replacement and Movement:** Replace the current symbol according to the table, then move the tape head (Left `L` or Right `R`).
4. **Continue the Process:** Follow the steps until the machine reaches a specified condition or continues indefinitely.
**Step Input:**
- **Step Format:** The simulation tracks steps such as `Step 1`, `Step 2`, etc.
- **Example Output:** After a step, the first 6 characters of the tape might look like `*abb*b`.
**User Interaction:**
- **State Selection:** Users can select the state of the Turing Machine after each step using a dropdown.
- **Controls:** Buttons labeled "Check" and "Next" assist with verifying current progress and advancing to the subsequent step.
This simulation helps understand the mechanics and operations of a Turing Machine, enhancing learning in computational theory.
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