Twelve different video games showing substance use were observed and the duration of times of gameplay​ (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 90​% confidence interval estimate of σ​, the standard deviation of the duration times of gameplay. Assume that this sample was obtained from a population with a normal distribution. 4,062 4,479 4,564 4,642 4,304  4,629   4,440 4,234 4,358 4,257 3,849

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Twelve different video games showing substance use were observed and the duration of times of gameplay​ (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 90​% confidence interval estimate of σ​, the standard deviation of the duration times of gameplay. Assume that this sample was obtained from a population with a normal distribution.

4,062
4,479
4,564
4,642
4,304 
4,629
 
4,440
4,234
4,358
4,257
3,849
4,869
 

The confidence interval estimate is sec < σ < sec.

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