Turtle Graphics is a Python feature like a drawing board, which lets us command a turtle to draw all over it! We can use functions like forward(...) and right(...) which can move the turtle around. Commonly used turtle methods are found in the posted pdf file "turtle -
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- Please solve it using Python and provide explanation Turtle Graphics is a Python feature like a drawing board, which lets us command a turtle to draw all over it! We can use functions like forward(…) and right(…) which can move the turtle around. Commonly used turtle methods are found in the posted pdf file “turtle — Turtle graphics — Python 3.7.1rc1 documentation” To make use of the turtle methods and functionalities, we need to import turtle. “turtle” comes packed with the standard Python package and need not be installed externally. The roadmap for executing a turtle program follows 3 steps: 1. Import the turtle module 2. Create a turtle to control. 3. Draw around using the turtle methods. Problem: Based on your transcript grades; you are required to do the following: 1- A prompting message asks you how many grades you are going to enter. 2- Enter your real grades for all terms that you have done as an integer numbers, and then you need to store the input grades in a list. 3- Find…Turtle Graphics is a Python feature like a drawing board,which lets us command a turtle to draw all over it! We canuse functions like penup(), pendown() pensize( .. ), forward(...),night(..), color(...), fill( ... ), etc. which can control thedrawing, move the turtle around, and make the propercoloring and filling. Commonly used turtle methods are found in the posted pdffile "turtle- Turtle graphics --Python 3.7.1rc1documentation" To make use of the turtle methods and functionalities, weneed to import turtle. "turtle" comes packed with the standardPython package and need not be installed externally. Theroadmap for executing a turtle program follows 3 steps: I. Import the turtle module2. Create a turtle to control.3. Draw around using the turtle methods.Language is C++ Rare Collection. We can make arrays of custom objects just like we’ve done with ints and strings. While it’s possible to make both 1D and 2D arrays of objects (and more), for this assignment we’ll start you out with just one dimensional arrays: directions as follows in the pictures
- Transcribed Image Text Python Development Lab In Merworld there exists 2 coins of different denominations types 5-peso coins and 10- peso coins, both having two faces with image of – Elon Musk and a dog. You are assigned a task to find out the number of ways to arrange these coins so that their sum is N pesos. Arrangement should be done in such a way that the first coin in the arrangement should always have Elon Musk image up. Other coins could have any image. Input Output 1 60 5 LOJava In this assignment, you will practice using an ArrayList. Your class will support a sample program that demonstrates some of the kinds of operations a windowing system must perform. Instead of windows, you will be manipulating “tiles.” A tile consists of a position (specified by the upper-left corner x and y), a width, a height, and color. Positions and distances are specified in terms of pixels, with the upper-left corner being (0, 0) and the x and y coordinate increasing as you move left and down, respectively. You won’t have to understand a lot about tiles and coordinates. That code has been written for you. You are writing a small part of the overall system that keeps track of the list of tiles. You are required to implement this using an ArrayList. The only method you need to use from the Tile class is the following: // returns true if the given (x, y) point falls inside this tile public boolean inside(int x, int y) Your class is to be called TileList and must…Language is C++ The purpose of this project is to test your ability to use files, strings (Strings?), and libraries effectively in program design. A popular past-time is the word search puzzle (if you don't believe me, look in your daily paper and in the news stand in the check-out line at the grocery store). In such a puzzle, a grid of letters is presented which presumably contains words. However, the words are cleverly hidden among the other letters. Their camouflage is aided by them being aligned in many different orientations: horizontal, vertical, diagonal, and sometimes even backwards! The person's goal is to find the words and circle each one. Most often the person is also given a list of the words which should be found: apple hananabs pear mpearoap banana npsgrape grape uleapnbm orange aenuraol agrafnel epanqust bananais located backwards across the top row. appledrops down from the last ain banana. pearis forwards from the first pin apple. grapeis on the line below this.…
- I need to do this in python, help. 7- create a class that represents a point on the Cartesian plane. Next, create a class that represents a triangle, reusing the previous class by composition. Finally, write a program that receives the coordinates of the triangle's vertices from the user and prints its perimeter.In GO language. Create a struct that has student name, id, and GPA. Write functions to create a student, modify the student’s id, and modify the student's GPA, and print the student’s information. (This is like creating a class and methods). Now create an array of three students and test your functions. You may hardcode your values if using a web conpiler. (Please hardcode the values!)Write a program in C++ using C-style and array to allow the user to calculate the distance between cities on a map. Sounds pretty complicated, eh? Don't worry, we'll make a few simplifications here: The distances are calculated in map units on the 2D map. Each city is given a set of coordinates relative to some point on the map. We'll call this origin (0,0). There can only be a finite number of cities in the system at a given time (you decide this maximum). But in order to make the system useful, we'll have to add a few other features: Each city has a name in addition to its coordinates (you can assume a maximum length for these names; but they must be able to hold spaces: Los Angeles, New York, etc.). The user selects what action to take from a menu: 1) Enter city Information 2) calculate Distance between two cities 3) Print All cities 4) Quit Make sure you allow them to choose their options by both the number and the capitalized letter(s) of the choice. They cannot…
- Using Java, solve the following problem using JavaFX: Write a program (Call the class ImageDisplay) that displays four images in a grid pane, as shown below. You are given 4 flags for the display, but you are free to choose other images. You are to use a GridPane for the layout. Also use ImageView. You will need to create an object for each image and use add method of GridPane to add an image to a specified row and column layout.PATTERNS: Shapes Using Python, recreate (as close as possible) the pattern given using only one class - the Pattern class. You are only allowed to use PIL.Image and PIL.ImageDraw from the Pillow Library, and pi, cos, and pi. Its data attributes are as follow: width_height – 2-digit tuple containing the width and height of the image space – Image object (with 8-bit RGB color space, specified size, and background color) draw – Image object that performs as the drawing context of the space background – 3-digit tuple of the 8-bit RGB background color of the image or pictureTackle the problem JAVA FXML Replace the Model of the tile puzzle game with a "stub" for the Model of the concentration game. This stub only needs to specify the size of the game grid at this point (that's why it's called a stub—there's not much functionality yet.) Get the program to display a 4 x 6 blank grid. Hints:- on what to do Need to replace the Model in the starter code with a model that provides logic for the concentration game. It is recommend to keep the same basic methods as the original model, except that you should replace getSide() with getRows() and getColumns() methods. *-------------------------------* package model; import java.util.ArrayList;import java.util.Random; public class TilePuzzle{private String [ ][ ] tiles;private int side; // grid sizeprivate int emptyRow;private int emptyCol;private Random randGen;private int row;private int column;/** constructor* @param newSide grid size*/public TilePuzzle( int newSide ){randGen = new Random(); setUpGame( newSide…