Translate the following C++ program into assembly language:

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
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Translate the following C++ program into assembly language:

 #include <iostream>

using namespace std;

int main() {

  char letter;

  int countA = 0,

       countB = 0,

       countC = 0;

  cin >> letter;

  do {

     switch (letter) {

        case 'A' : countA++; break;

        case 'B' : countB++; break;

        case 'C' : countC++; break;

      }

     cin >> letter;

  } while (letter != 'X');

  cout << "Number of A's " << countA << endl

         << "Number of B's " << countB << endl

         << "Number of C's " << countC << endl;

  return 0;

}

Use local variables (except for messages, of course) and the branch indexed for the switch statement.

The image contains a task to translate a C++ program into assembly language. Below is the C++ code provided:

```cpp
#include <iostream>

using namespace std;

int main() {
    char letter;
    int countA = 0, countB = 0, countC = 0;
    
    cin >> letter;
    do {
        switch (letter) {
            case 'A' : countA++; break;
            case 'B' : countB++; break;
            case 'C' : countC++; break;
        }
        cin >> letter;
    } while (letter != 'X');
    
    cout << "Number of A's " << countA << endl
         << "Number of B's " << countB << endl
         << "Number of C's " << countC << endl;
    
    return 0;
}
```

### Program Explanation:

1. **Header Inclusion and Namespace**:
   - The program includes the `<iostream>` header to facilitate input and output operations.
   - The `using namespace std;` directive is used to avoid needing to prefix standard library names with `std::`.

2. **Variables**:
   - `char letter;` is used to store user input.
   - Three integer variables, `countA`, `countB`, and `countC`, are initialized to zero to keep track of the number of times the letters 'A', 'B', and 'C' are entered.

3. **Loop and Switch Statement**:
   - A `do-while` loop reads characters from input until the character 'X' is entered.
   - The `switch` statement checks the input letter and increments the respective counter (`countA`, `countB`, or `countC`) based on whether the input is 'A', 'B', or 'C'.

4. **Output**:
   - After exiting the loop, the program outputs the number of times 'A', 'B', and 'C' have been entered.

5. **Return Statement**:
   - The program returns 0, indicating successful execution.

### Instructions:
- Translate this C++ program into assembly language, focusing on using local variables and indexed branching for the switch statement logic.
Transcribed Image Text:The image contains a task to translate a C++ program into assembly language. Below is the C++ code provided: ```cpp #include <iostream> using namespace std; int main() { char letter; int countA = 0, countB = 0, countC = 0; cin >> letter; do { switch (letter) { case 'A' : countA++; break; case 'B' : countB++; break; case 'C' : countC++; break; } cin >> letter; } while (letter != 'X'); cout << "Number of A's " << countA << endl << "Number of B's " << countB << endl << "Number of C's " << countC << endl; return 0; } ``` ### Program Explanation: 1. **Header Inclusion and Namespace**: - The program includes the `<iostream>` header to facilitate input and output operations. - The `using namespace std;` directive is used to avoid needing to prefix standard library names with `std::`. 2. **Variables**: - `char letter;` is used to store user input. - Three integer variables, `countA`, `countB`, and `countC`, are initialized to zero to keep track of the number of times the letters 'A', 'B', and 'C' are entered. 3. **Loop and Switch Statement**: - A `do-while` loop reads characters from input until the character 'X' is entered. - The `switch` statement checks the input letter and increments the respective counter (`countA`, `countB`, or `countC`) based on whether the input is 'A', 'B', or 'C'. 4. **Output**: - After exiting the loop, the program outputs the number of times 'A', 'B', and 'C' have been entered. 5. **Return Statement**: - The program returns 0, indicating successful execution. ### Instructions: - Translate this C++ program into assembly language, focusing on using local variables and indexed branching for the switch statement logic.
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