This will become clearer in the following pages where I describe the rotation parameter in more detail. The general algorithm for solving an odd Magic Square is as follows (refer to 5 X 5 magic square below): 1. Always start on the top row in the middle column (i.e. that is where 1 goes) 2. In general, the next number will always be in the square which you get to when you move up in a diagonal fashion (one square up and one square to the right); 3. If, when moving in a diagonal fashion, you move out of the square on the top, then you go all the way down to last square at the bottom of that column (e.g. see movement below from 1 to 2 and also from 8 to 9) 4. If, when moving in a diagonal fashion, you move out of the square on the right side, you go all the way to left most column of that row (e.g. see movement below from 3 to 4 and also from 16 to 17) 5. If, when moving in a diagonal fashion, you clash with a number already in the square, you simply go down 1 square (e.g. see movement below from 5 to 6 and also from 20 to 21) 6. If, when moving in a diagonal fashion, you move out of the square on the topmost right side, you treat this also as a clash, and you simply move down 1 square (e.g. see movement below from 15 to 16 – note, however, this rule only ever happens once in every odd magic square) Following this algorithm, we can produce a 5X5 square as per below (note: I will refer to this as the original square where rotation = 0, this will become clearer in the section below where I explain the rotation parameter). START 17 24 1 15 23 14 16 20 22/
This will become clearer in the following pages where I describe the rotation parameter in more detail. The general algorithm for solving an odd Magic Square is as follows (refer to 5 X 5 magic square below): 1. Always start on the top row in the middle column (i.e. that is where 1 goes) 2. In general, the next number will always be in the square which you get to when you move up in a diagonal fashion (one square up and one square to the right); 3. If, when moving in a diagonal fashion, you move out of the square on the top, then you go all the way down to last square at the bottom of that column (e.g. see movement below from 1 to 2 and also from 8 to 9) 4. If, when moving in a diagonal fashion, you move out of the square on the right side, you go all the way to left most column of that row (e.g. see movement below from 3 to 4 and also from 16 to 17) 5. If, when moving in a diagonal fashion, you clash with a number already in the square, you simply go down 1 square (e.g. see movement below from 5 to 6 and also from 20 to 21) 6. If, when moving in a diagonal fashion, you move out of the square on the topmost right side, you treat this also as a clash, and you simply move down 1 square (e.g. see movement below from 15 to 16 – note, however, this rule only ever happens once in every odd magic square) Following this algorithm, we can produce a 5X5 square as per below (note: I will refer to this as the original square where rotation = 0, this will become clearer in the section below where I explain the rotation parameter). START 17 24 1 15 23 14 16 20 22/
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
Related questions
Question
Please help
![This will become clearer in the following pages where I describe the rotation parameter in more detail.
The general algorithm for solving an odd Magic Square is as follows (refer to 5 X 5 magic square below):
1. Always start on the top row in the middle column (i.e. that is where 1 goes)
2. In general, the next number will always be in the square which you get to when you move up in a diagonal fashion (one square up and one square to the right);
3. If, when moving in a diagonal fashion, you move out of the square on the top, then you go all the way down to last square at the bottom of that column (e.g. see movement below
from 1 to 2 and also from 8 to 9)
4. If, when moving in a diagonal fashion, you move out of the square on the right side, you go all the way to left most column of that row (e.g. see movement below from 3 to 4 and also
from 16 to 17)
5. If, when moving in a diagonal fashion, you clash with a number already in the square, you simply go down 1 square (e.g. see movement below from 5 to 6 and also from 20 to 21)
6. If, when moving in a diagonal fashion, you move out of the square on the topmost right side, you treat this also as a clash, and you simply move down 1 square (e.g. see movement
below from 15 to 16 – note, however, this rule only ever happens once in every odd magic square)
Following this algorithm, we can produce a 5X5 square as per below (note: I will refer to this as the original
square where rotation = 0, this will become clearer in the section below where I explain the rotation
parameter).
START
17
24
15
23
7
14
16
4
13
20
22](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F06145cf8-340e-453e-9fd9-28f92102fbb0%2F8cd6a071-ded1-4ec8-b534-d95f770631f8%2Fc8yabp_processed.png&w=3840&q=75)
Transcribed Image Text:This will become clearer in the following pages where I describe the rotation parameter in more detail.
The general algorithm for solving an odd Magic Square is as follows (refer to 5 X 5 magic square below):
1. Always start on the top row in the middle column (i.e. that is where 1 goes)
2. In general, the next number will always be in the square which you get to when you move up in a diagonal fashion (one square up and one square to the right);
3. If, when moving in a diagonal fashion, you move out of the square on the top, then you go all the way down to last square at the bottom of that column (e.g. see movement below
from 1 to 2 and also from 8 to 9)
4. If, when moving in a diagonal fashion, you move out of the square on the right side, you go all the way to left most column of that row (e.g. see movement below from 3 to 4 and also
from 16 to 17)
5. If, when moving in a diagonal fashion, you clash with a number already in the square, you simply go down 1 square (e.g. see movement below from 5 to 6 and also from 20 to 21)
6. If, when moving in a diagonal fashion, you move out of the square on the topmost right side, you treat this also as a clash, and you simply move down 1 square (e.g. see movement
below from 15 to 16 – note, however, this rule only ever happens once in every odd magic square)
Following this algorithm, we can produce a 5X5 square as per below (note: I will refer to this as the original
square where rotation = 0, this will become clearer in the section below where I explain the rotation
parameter).
START
17
24
15
23
7
14
16
4
13
20
22
Expert Solution
![](/static/compass_v2/shared-icons/check-mark.png)
This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
Step by step
Solved in 2 steps
![Blurred answer](/static/compass_v2/solution-images/blurred-answer.jpg)
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Recommended textbooks for you
![Database System Concepts](https://www.bartleby.com/isbn_cover_images/9780078022159/9780078022159_smallCoverImage.jpg)
Database System Concepts
Computer Science
ISBN:
9780078022159
Author:
Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:
McGraw-Hill Education
![Starting Out with Python (4th Edition)](https://www.bartleby.com/isbn_cover_images/9780134444321/9780134444321_smallCoverImage.gif)
Starting Out with Python (4th Edition)
Computer Science
ISBN:
9780134444321
Author:
Tony Gaddis
Publisher:
PEARSON
![Digital Fundamentals (11th Edition)](https://www.bartleby.com/isbn_cover_images/9780132737968/9780132737968_smallCoverImage.gif)
Digital Fundamentals (11th Edition)
Computer Science
ISBN:
9780132737968
Author:
Thomas L. Floyd
Publisher:
PEARSON
![Database System Concepts](https://www.bartleby.com/isbn_cover_images/9780078022159/9780078022159_smallCoverImage.jpg)
Database System Concepts
Computer Science
ISBN:
9780078022159
Author:
Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:
McGraw-Hill Education
![Starting Out with Python (4th Edition)](https://www.bartleby.com/isbn_cover_images/9780134444321/9780134444321_smallCoverImage.gif)
Starting Out with Python (4th Edition)
Computer Science
ISBN:
9780134444321
Author:
Tony Gaddis
Publisher:
PEARSON
![Digital Fundamentals (11th Edition)](https://www.bartleby.com/isbn_cover_images/9780132737968/9780132737968_smallCoverImage.gif)
Digital Fundamentals (11th Edition)
Computer Science
ISBN:
9780132737968
Author:
Thomas L. Floyd
Publisher:
PEARSON
![C How to Program (8th Edition)](https://www.bartleby.com/isbn_cover_images/9780133976892/9780133976892_smallCoverImage.gif)
C How to Program (8th Edition)
Computer Science
ISBN:
9780133976892
Author:
Paul J. Deitel, Harvey Deitel
Publisher:
PEARSON
![Database Systems: Design, Implementation, & Manag…](https://www.bartleby.com/isbn_cover_images/9781337627900/9781337627900_smallCoverImage.gif)
Database Systems: Design, Implementation, & Manag…
Computer Science
ISBN:
9781337627900
Author:
Carlos Coronel, Steven Morris
Publisher:
Cengage Learning
![Programmable Logic Controllers](https://www.bartleby.com/isbn_cover_images/9780073373843/9780073373843_smallCoverImage.gif)
Programmable Logic Controllers
Computer Science
ISBN:
9780073373843
Author:
Frank D. Petruzella
Publisher:
McGraw-Hill Education