This programming assignment revolves around implementing an interactive game of HangMan – a traditional, but simplified version thereof. You will be using the following basic Java features/Class-Libraries: 1. Arrays 2. Collections - to maintain the list of dictionary words, keep track of user's guesses, etc. (Words.txt is the accompanying file to this assignment) 3. Exception handing through try {} catch{} 4. Custom Exceptions 5. java.io.* Classes 6. Display methods System.out.printf(), 7. The Scanner Class for interactive input. You need to implement the following Classes: 1. HangMan - models the HangMan Game itself - everything needed to provide the functionality described below. 2. HangManException - needs to extend the Exception Class, and will contain a reference to a HangMan instance. That's the recommended approach to implementing this anyway - it's the most straightforward way to provide HangManException with everything it - some combination of System.out.println(), String.format(), ...
This programming assignment revolves around implementing an interactive game of HangMan – a traditional, but simplified version thereof. You will be using the following basic Java features/Class-Libraries: 1. Arrays 2. Collections - to maintain the list of dictionary words, keep track of user's guesses, etc. (Words.txt is the accompanying file to this assignment) 3. Exception handing through try {} catch{} 4. Custom Exceptions 5. java.io.* Classes 6. Display methods System.out.printf(), 7. The Scanner Class for interactive input. You need to implement the following Classes: 1. HangMan - models the HangMan Game itself - everything needed to provide the functionality described below. 2. HangManException - needs to extend the Exception Class, and will contain a reference to a HangMan instance. That's the recommended approach to implementing this anyway - it's the most straightforward way to provide HangManException with everything it - some combination of System.out.println(), String.format(), ...
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Please do it in Java

Transcribed Image Text:This programming assignment revolves around implementing an
interactive game of HangMan - a traditional, but simplified version
thereof.
You will be using the following basic Java features/Class-Libraries:
1. Arrays
2. Collections to maintain the list of dictionary words, keep track of
user's guesses, etc. (Words.txt is the accompanying file to this
assignment)
3. Exception handing through try {} catch{}
4. Custom Exceptions
-
5. java.io.* Classes
6. Display methods some combination of System.out.println(),
String.format(),
System.out.printf(),
7. The Scanner Class for interactive input.
You need to implement the following Classes:
1. HangMan - models the HangMan Game itself - everything needed
to provide the functionality described below.
2. HangManException - needs to extend the Exception Class, and
will contain a reference to a HangMan instance. That's the
recommended approach to implementing this anyway - it's the most
straightforward way to provide HangManException with everything it
needs - see below. (As a solid point of reference, see
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