This lab will exercise your understanding of some of the concepts covered in Chapter 13:overloading operators 1. Create a class, name of your choice, to represent a college class in which students might register. a. Create three private member variables:Class Name (to hold values such as CSC210)Number of StudentsClass Hours b. Overload the >> operator to input, from cin, into the class object, the Class Name and Class Hours c. Overload the << operator to output all the private member variables d. Overload the + (plus) operator to add a value to the Number of Students private member variable.This will represent students registering for the class. e. Overload the - (minus) operator to subtract a value from the Number of Studentsprivate member variable. This will represent students dropping the class. f. The default constructor should initialize the private member variables appropriately. 2. Write a client program to: a. Upon program execution, create one class object that instantiates a college class, for example CSC210with 4 hours. Use the overloaded >> operator to input class name and class hours from cin directly into theclass object b. Create a menu to perform the following processes: Enter 1 to register students Ask for number to add Add value to class object using overloaded + operator (classobject = classobject + valueToAdd) Enter 2 to drop students Ask for number to drop Subtract value from class object using overloaded - operator (classobject = classobject = valueToDrop) Enter 3 to print class information Enter -1 to end. The program should present the menu (loop) for selecting 1-3 until -1 is entered The program may be named any name of our choice, must have a .cpp extention; variables may be any name of yourchoice.
This lab will exercise your understanding of some of the concepts covered in Chapter 13:overloading operators 1. Create a class, name of your choice, to represent a college class in which students might register. a. Create three private member variables:Class Name (to hold values such as CSC210)Number of StudentsClass Hours b. Overload the >> operator to input, from cin, into the class object, the Class Name and Class Hours c. Overload the << operator to output all the private member variables d. Overload the + (plus) operator to add a value to the Number of Students private member variable.This will represent students registering for the class. e. Overload the - (minus) operator to subtract a value from the Number of Studentsprivate member variable. This will represent students dropping the class. f. The default constructor should initialize the private member variables appropriately. 2. Write a client program to: a. Upon program execution, create one class object that instantiates a college class, for example CSC210with 4 hours. Use the overloaded >> operator to input class name and class hours from cin directly into theclass object b. Create a menu to perform the following processes: Enter 1 to register students Ask for number to add Add value to class object using overloaded + operator (classobject = classobject + valueToAdd) Enter 2 to drop students Ask for number to drop Subtract value from class object using overloaded - operator (classobject = classobject = valueToDrop) Enter 3 to print class information Enter -1 to end. The program should present the menu (loop) for selecting 1-3 until -1 is entered The program may be named any name of our choice, must have a .cpp extention; variables may be any name of yourchoice.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Question
This lab will exercise your understanding of some of the concepts covered in Chapter 13:overloading operators
1. Create a class, name of your choice, to represent a college class in which students might register.
a. Create three private member variables:Class Name (to hold values such as CSC210)Number of StudentsClass Hours
b. Overload the >> operator to input, from cin, into the class object, the Class Name and Class Hours
c. Overload the << operator to output all the private member variables
d. Overload the + (plus) operator to add a value to the Number of Students private member variable.This will represent students registering for the class.
e. Overload the - (minus) operator to subtract a value from the Number of Studentsprivate member variable. This will represent students dropping the class.
f. The default constructor should initialize the private member variables appropriately.
2. Write a client program to:
a. Upon program execution, create one class object that instantiates a college class, for example CSC210with 4 hours.
Use the overloaded >> operator to input class name and class hours from cin directly into theclass object
b. Create a menu to perform the following processes:
Enter 1 to register students
Ask for number to add
Add value to class object using overloaded + operator (classobject = classobject + valueToAdd)
Enter 2 to drop students
Ask for number to drop Subtract value from class object using overloaded - operator (classobject = classobject = valueToDrop)
Enter 3 to print class information
Enter -1 to end. The program should present the menu (loop) for selecting 1-3
until -1 is entered
The program may be named any name of our choice, must have a .cpp extention; variables may be any name of yourchoice.
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