This figure shows the game tree where the Max as the first player tried to maximize the player's score and the leaves are the values returned based on the values it has been positioned. Max Min Max 33 24 18 26 25 28 22 47 23 19 33 15 18 22 36 26 (a) Fill in the values for Min-Max algorithm which is empty and show the best move for Max player as the first player. (b) As shown conduct the alpha-beta pruning on the game tree. Suppose, the tree is processed from left to right. Cross out the branches and shade the nodes that are not required to be explored. Min

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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This figure shows the game tree where the Max as the first player
tried to maximize the player's score and the leaves are the values returned based on
the values it has been positioned.
Max
Min
Max
Min
33 24 18 26 25 28 22 47 23 19 33 15 18 22 36 26
(a) Fill in the values for Min-Max algorithm which is empty and show the best move
for Max player as the first player.
(b) As shown conduct the alpha-beta pruning on the game tree.
Suppose, the tree is processed from left to right. Cross out the branches and
shade the nodes that are not required to be explored.
Transcribed Image Text:This figure shows the game tree where the Max as the first player tried to maximize the player's score and the leaves are the values returned based on the values it has been positioned. Max Min Max Min 33 24 18 26 25 28 22 47 23 19 33 15 18 22 36 26 (a) Fill in the values for Min-Max algorithm which is empty and show the best move for Max player as the first player. (b) As shown conduct the alpha-beta pruning on the game tree. Suppose, the tree is processed from left to right. Cross out the branches and shade the nodes that are not required to be explored.
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