The variable for level should be of int type. The bonus attack speed % should be converted to decimal (divide by 100) before multiplying by the level. For example, if the user enters 4% for the bonus attack speed, the formula will use 0.04 instead of 4. Round the current attack speed to the nearest three (3) decimal places.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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The variable for level should be of int type. The bonus attack speed % should be converted to decimal (divide by 100) before multiplying by the level. For example, if the user enters 4% for the bonus attack speed, the formula will use 0.04 instead of 4. Round the current attack speed to the nearest three (3) decimal places.

Instructions
Using your preferred IDE or this online IDE, create a program that computes and displays a game character's attack speed at a certain level. Use the formula below.
Current attack speed = Base attack speed * (1 + (Bonus attack speed % * (Level - 1)))
The variable for level should be of int type. The bonus attack speed % should be converted to decimal (divide by 100) before multiplying by the level. For example, if the user enters 4% for the bonus
attack speed, the formula will use 0.04 instead of 4. Round the current attack speed to the nearest three (3) decimal places.
Sample output:
Enter the base attack speed: 0.658
Enter the bonus attack speed %: 4
Enter the level: 10
The character's current attack speed is 0.895.
Transcribed Image Text:Instructions Using your preferred IDE or this online IDE, create a program that computes and displays a game character's attack speed at a certain level. Use the formula below. Current attack speed = Base attack speed * (1 + (Bonus attack speed % * (Level - 1))) The variable for level should be of int type. The bonus attack speed % should be converted to decimal (divide by 100) before multiplying by the level. For example, if the user enters 4% for the bonus attack speed, the formula will use 0.04 instead of 4. Round the current attack speed to the nearest three (3) decimal places. Sample output: Enter the base attack speed: 0.658 Enter the bonus attack speed %: 4 Enter the level: 10 The character's current attack speed is 0.895.
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