The paper, “Pathological Video-Game use Among Youth Ages 8 to 18: A National Study” included the information in the accompanying table about video game playing time for representative samples of 588 males and 590 females selected from U.S. residents age 8 to 18. Carry out a hypothesis test to determine if there is convincing evidence that the mean number of hours per week spent playing video games by females is less than the mean number of hours spent by males. Use a significance level of α = 0.01. Communicate your results.

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The paper, “Pathological Video-Game use Among Youth Ages 8 to 18: A National Study”
included the information in the accompanying table about video game playing time for representative samples of 588 males and 590 females selected from U.S. residents age 8 to 18. Carry out a hypothesis test to determine if there is convincing evidence that the mean number of hours per week spent playing video games by females is less than the mean number of hours spent by males. Use a significance level of α = 0.01. Communicate your results. 

3. The paper, “Pathological Video-Game use Among Youth Ages 8 to 18: A National Study"
included the information in the accompanying table about video game playing time for representative
samples of 588 males and 590 females selected from U.S. residents age 8 to 18.
Sample Sample
Size
Sample Mean
(hours per week)
Sample Standard Deviation
(hours per week)
Females
9.2
10.2
Males
588
16.4
14.1
Carry out a hypothesis test to determine if there is convincing evidence that the mean number of
hours per week spent playing video games by females is less than the mean number of hours spent
by males. Use a significance level of a = 0.01.
Hypotheses: H,
13D
HaiM <M2
Method:
TBivanate Numericaldata
s: Sample data
N 2 paired Samples
Check:
Calculate:
Test
bho이-
Communicate:
ine
Transcribed Image Text:3. The paper, “Pathological Video-Game use Among Youth Ages 8 to 18: A National Study" included the information in the accompanying table about video game playing time for representative samples of 588 males and 590 females selected from U.S. residents age 8 to 18. Sample Sample Size Sample Mean (hours per week) Sample Standard Deviation (hours per week) Females 9.2 10.2 Males 588 16.4 14.1 Carry out a hypothesis test to determine if there is convincing evidence that the mean number of hours per week spent playing video games by females is less than the mean number of hours spent by males. Use a significance level of a = 0.01. Hypotheses: H, 13D HaiM <M2 Method: TBivanate Numericaldata s: Sample data N 2 paired Samples Check: Calculate: Test bho이- Communicate: ine
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