The game Capture is played by two players, First and Second, who take turns to move towards one another on a narrow bridge. Initially, the two players are at opposite ends of the bridge, at a distance of n feet from each other. (Here n is an arbitrary positive integer.) When it is their turn, they are allowed to jump 1, 2, or 3 feet toward each other. The game starts by First making a move first; the game is over when one player is able to capture (jump on top of) the other player. Generalize the problem further to the case when the initial distance is n feet and the players are allowed to jump any (positive) integer number of feet up to k feet. (Here n and k are arbitrary natural numbers.)
Control structures
Control structures are block of statements that analyze the value of variables and determine the flow of execution based on those values. When a program is running, the CPU executes the code line by line. After sometime, the program reaches the point where it has to make a decision on whether it has to go to another part of the code or repeat execution of certain part of the code. These results affect the flow of the program's code and these are called control structures.
Switch Statement
The switch statement is a key feature that is used by the programmers a lot in the world of programming and coding, as well as in information technology in general. The switch statement is a selection control mechanism that allows the variable value to change the order of the individual statements in the software execution via search.
and the players are allowed to jump any (positive) integer number of feet up to k feet. (Here n and k are arbitrary natural numbers.)
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