The computer games produced by Paolo Pedercini's Molleindustria often deal with issues like alienation, labor and rationalization. He believes that these kinds of games are one way we can "hack" counting machines, and make them into _machines. O irrational O expressive O emotional
The computer games produced by Paolo Pedercini's Molleindustria often deal with issues like alienation, labor and rationalization. He believes that these kinds of games are one way we can "hack" counting machines, and make them into _machines. O irrational O expressive O emotional
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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
Transcribed Image Text:The computer games produced by Paolo Pedercini's Molleindustria often deal with issues like
alienation, labor and rationalization. He believes that these kinds of games are one way we can
"hack" counting machines, and make them into
_machines.
O irrational
O expressive
O emotional

Transcribed Image Text:Which of the following was created in 1999 by the Pentagon and Hollywood to study/explore use of
commercial entertainment tech and content for military training and education?
Defense Advanced Research Projects Agency
Media Arts + Practice
O Institute for Creative Technologies
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