Television in Notepa Hands- In case th working e the pseud program t the Televi program s the constr and then c
Television in Notepa Hands- In case th working e the pseud program t the Televi program s the constr and then c
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Question

Transcribed Image Text:the Television class definition. Open the pseudocode file
TelevisionClass.txt you created in Hands-Oh Activity 3-1, and save it
in Notepad as TelevisionClass-2.txt.
am
Hands-On Activity 3-3
In case the manager likes your model enough to ask you to try it in a
working environment, you decide to test a scaled-down version, using
the pseudocode from Hands-On Activity 3-2 to write a JavaScript
that includes a constructor method in the <head> section for
program
the Television class (no other methods). In the <body> section, the
program should create a new Television object called myTV by calling
the constructor with the values you used in Hands-On Activity 3-2,
and then display the values of the variables and thank the user.

Transcribed Image Text:Objects, Events, and Graphical User Interfaces
Using JavaScript, write a program that creates a Television object.
Save your JavaScript file in Notepad as TelevisionClass.html.
Hands-On Activity 3-4
3.
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