Task 2 In this task, the list items are all different sizes, but we want them to be displayed as three equal sized columns, no matter what content is in each item. Your final result should look like the image below: I am small I have more content than the very small item. I have lots of content. So much content that I don't know where it is all going to go. I'm glad that CSS is pretty good at dealing with situations where we end up with more words than expected!
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- Create an Empty Activity Project to implement the following Layouts. Layouts: one Text, one E-mail, one Image and one Button. Tips: - The project’s layout structure is ConstraintLayout. - The first element is Text. You must write your name in place of “XYZ” with a textSize = 20sp and textColor of Red. - The second element is E-mail. You must write your email address under your name, with the textColor = Blue. - The third element is an image. You can add any image after your name and email with any size you like. - The fourth element is a button. Place the button on the end of the page and call it ”OK”. Implement the previous requirements and include the XML file and screenshot of the layout’s output, after you run the application. Layout’s output: Please see the attached picCreate an Empty Activity Project to implement the following Layouts. Layouts: one Text, one E-mail, one Image and one Button. Tips: - The project’s layout structure is ConstraintLayout. - The first element is Text. You must write your name in place of “XYZ” with a textSize = 20sp and textColor of Red. - The second element is E-mail. You must write your email address under your name, with the textColor = Blue. - The third element is an image. You can add any image after your name and email with any size you like. - The fourth element is a button. Place the button on the end of the page and call it ”OK”. Implement the previous requirements and include the XML file and screenshot of the layout’s output, after you run the application. Layout’s output:Create an Empty Activity Project to implement the following Layouts. Layouts: one Text, one E-mail, one Image and one Button. Tips: - The project’s layout structure is ConstraintLayout. - The first element is Text. You must write your name in place of “XYZ” with a textSize = 20sp and textColor of Red. - The second element is E-mail. You must write your email address under your name, with the textColor = Blue. - The third element is an image. You can add any image after your name and email with any size you like. - The fourth element is a button. Place the button on the end of the page and call it ”OK”. Implement the previous requirements and include the XML file and screenshot of the layout’s output, after you run the application. Layout’s output:
- In your readings outside of our class, find a chart that you think is ‘good’ and another chart that you think is ‘bad’. You can find these charts in news articles, materials from your other classes, blog posts, books, or journal articles. Copy and paste your charts in your post Please include the reference of the source of your graphs and use appropriate formatting Referring to any of our assigned materials that we have covered so far, please describe two reasons why your ‘good chart’ is good and two reasons why your ‘bad chart’ is bad. Please write about the concept using your own words and reference which reading(s) with page numbers or part of the video. The reader should be able to find easily the reading or place in the video that you reference. Your ideas and charts must be different from other posts. Your post should be between 200-300 words.One-page test plan Fill up the following template word document attached in the image, in order to make a one-page test plan for our parking management system. Use the class diagram as a reference. The template gives you an idea of what a test plan should contain.Super Ghost Project Rule changes: The premise of the game remains the same, there are two players adding words to a growing word fragment. Each player will take turns attempting to add letters to a growing word fragment. The letter you select should attempt to force your opponent to spell a word or create a word fragment that has no possibility of creating a word. Unlike the prior ghost competition, when it is your turn you are allowed to add a letter to either the front or back of the word fragment. Winning Criteria: If your opponent spells a word that is at least 6 characters long if your opponent creates a word fragment that has no possibility of creating a word if your opponent takes longer than 60 seconds to select a word. Tip: If you are the first player you can only spell words that are odd length thus you can only lose when you spell words that are odd but you can win when your opponent spells words that are even length. Accordingly, if you are the first player you should…
- Acknowledge any single capital letter letters in order and a positive whole number between 1 to 10 from the client. Create the three-sided design out of it. The quantity of columns in the example ought to be equivalent to the number acknowledged from the client. Add suitable approvals, for example, the person is letters in order and capital letter. Likewise approve in the event that the number is a positive number between 1 to 10. For example Assuming that character entered is 'G', then result ought to be as per the following: G G G G G GG G G Greply?HOW TO SOLVE IN NET BEANS AND DO JFRAMEJessie has a lot of cooking with her (N). He often remembered the first few letters of the recipe and forgot the others. Like all great chefs, Jessie re-calculated the recipes according to the priority. So, looking at the list of recipes and priorities answers Jessie's questions. Response from Jessie: Giving the first few letters of the recipe; you have to print the perfect recipe in the most important way. Note: Every recipe has a unique value. Please answer this in C++ Only Input 1 flour-with-eggs 100 1 G Output 0
- AVA code OVERVI EW This is a review exercise, so the primary goal of the exercise is to get your mind working and in the correct space.In this activity you will create a imaginary grid of locations that goes from −?≤?≤?, −?≤?≤?, with the coordinate (0,0) being "home". On this grid you will keep track of various animal objects as they move around the grid. Make sure that all animals stay within that grid at all timesincluding when they are created. Zwill be the map size and will control the highest number allowed on themap before wraping around. Using Java, create the following classes and primary program that uses the classes that you developed. INS T RUCT IONS Create the following classes. A N I MA L C LA SS Create an Animal class. Each animal has a name, an x and y integer coordinate. The Animal class should have at minimum the following methodsbelowbut you may want to add more if necessary: Also note, everyanimal will need to have to have “z”passed to it so that it knows how big the…Building Additional Pages In this lab we will start to build out the Learning Log project. We’ll build two pages that display data: a page that lists all topics and a page that shows all the entries for a particular topic. For each of these pages, we’ll specify a URL pattern, write a view function, and write a template. But before we do this, we’ll create a base template that all templates in the project can inherit from.Chiralitydef is_left_handed(pips): Even though this has no effect on fairness, pips from one to six are not painted on dice any which way, but so that the pips on the opposite faces always add up to seven. (This convention makes it easier to tell when someone tries to use gaffed dice that leave out some spot values.) In each corner of the cube, one value from each pair of opposites 1-6, 2-5 and 3-4 meets two values from the other two pairs of opposites. The math works out correctly in for the 23 = 8 corners of the cube. This still leaves two possibilities how to paint these pips. Look at the corner shared by the faces 1, 2, and 3, and read these numbers clockwise around that corner starting from 1. If these three numbers read out as 1-2-3, that die is left-handed, and if they read out as 1-3-2, that die is right-handed. Analogous to a pair of shoes made separately for the left and right foot, left- and right-handed dice are in one sense identical, yet no matter how you twist and turn,…