Suppose that a class is defined to represent a deck of cards or a player's hand in a card game. This class is implemented as below: A class, also, is defined to develop a card game in which a list of all players' names and their hand is stored. Part of the implementation of this class looks like the following code: A) Specify what should be the return type of getPlayersHand()? B) Assume that the cardGame is a composition of Deck. With this assumption, i) implemnt getPlayerHand(). ii) implement the overloaded constructor of Deck. No java methods can be used for part ii. C) Assume that cardGame is an aggregation of Deck. With this assumption, implement getPalyerHand(). D) An equals() method has been implemented for Deck class. Fill in the gaps to create a fully working equals() method.
Types of Loop
Loops are the elements of programming in which a part of code is repeated a particular number of times. Loop executes the series of statements many times till the conditional statement becomes false.
Loops
Any task which is repeated more than one time is called a loop. Basically, loops can be divided into three types as while, do-while and for loop. There are so many programming languages like C, C++, JAVA, PYTHON, and many more where looping statements can be used for repetitive execution.
While Loop
Loop is a feature in the programming language. It helps us to execute a set of instructions regularly. The block of code executes until some conditions provided within that Loop are true.
Suppose that a class is defined to represent a deck of cards or a player's hand in a card game. This class is implemented as below:
A class, also, is defined to develop a card game in which a list of all players' names and their hand is stored. Part of the implementation of this class looks like the following code:
A) Specify what should be the return type of getPlayersHand()?
B) Assume that the cardGame is a composition of Deck. With this assumption, i) implemnt getPlayerHand(). ii) implement the overloaded constructor of Deck. No java methods can be used for part ii.
C) Assume that cardGame is an aggregation of Deck. With this assumption, implement getPalyerHand().
D) An equals() method has been implemented for Deck class. Fill in the gaps to create a fully working equals() method.
![Suppose that a class is defined to represent a deck of cards or a player's hand in a card game. This class is implemented as below:
**
* This class defines a Deck of card or
part of the deck that belongs to one
player's hand in a game.
*/
class Deck{
String [] rank;
String [] suit;
public Deck() {
/* rank is initialized by "Ace",
* "2",
*
*
."10", "Jack", "Queen", "King"
*
* suit is initialized by
* "Diamond", "Club", "Heart", "Spade"
*/
}
public Deck(String[] rank, String[] suit) {
// code was removed.
// rank and suit are initialized using the
// input parameters.
}
}
A class, also, is defined to develop a card game in which a list of all players' names and their hand is stored. Part of the implementation of this class looks like the following code:
class CardGame {
String [] players;
ArrayList<Deck> playersHand;
public void shuffle () {
//code was removed.
}
public void deal() {
//code was removed.
}
public
// insert your code here
// you may want to change the return value.
return null;
}
}
getPlayersHand(){
A) Specify what should be the return type of getPlayersHand()?
B) Assume that the cardGame is a composition of Deck. With this assumption, i) implemnt getPlayerHand(). ii) implement the overloaded constructor of Deck. No java methods can be used for part ii.
C) Assume that cardGame is an aggregation of Deck. With this assumption, implement getPalyerHand().
D) An equals() method has been implemented for Deck class. Fill in the gaps to create a fully working equals() method.
@Override
public boolean equals (Object obj) {
if (
return true;
if (
return false;
if (
return - ;
Deck other = (Deck) obj;
return Arrays.equals(rank, other.rank) && Arrays.equals(suit, other.suit);
}](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F29176fe6-6fa3-4a86-8603-51952a73a9ea%2F5499ac21-bc49-4b21-9b63-2b980c235da0%2Fanl4rjm_processed.png&w=3840&q=75)
![](/static/compass_v2/shared-icons/check-mark.png)
Step by step
Solved in 2 steps
![Blurred answer](/static/compass_v2/solution-images/blurred-answer.jpg)
![Database System Concepts](https://www.bartleby.com/isbn_cover_images/9780078022159/9780078022159_smallCoverImage.jpg)
![Starting Out with Python (4th Edition)](https://www.bartleby.com/isbn_cover_images/9780134444321/9780134444321_smallCoverImage.gif)
![Digital Fundamentals (11th Edition)](https://www.bartleby.com/isbn_cover_images/9780132737968/9780132737968_smallCoverImage.gif)
![Database System Concepts](https://www.bartleby.com/isbn_cover_images/9780078022159/9780078022159_smallCoverImage.jpg)
![Starting Out with Python (4th Edition)](https://www.bartleby.com/isbn_cover_images/9780134444321/9780134444321_smallCoverImage.gif)
![Digital Fundamentals (11th Edition)](https://www.bartleby.com/isbn_cover_images/9780132737968/9780132737968_smallCoverImage.gif)
![C How to Program (8th Edition)](https://www.bartleby.com/isbn_cover_images/9780133976892/9780133976892_smallCoverImage.gif)
![Database Systems: Design, Implementation, & Manag…](https://www.bartleby.com/isbn_cover_images/9781337627900/9781337627900_smallCoverImage.gif)
![Programmable Logic Controllers](https://www.bartleby.com/isbn_cover_images/9780073373843/9780073373843_smallCoverImage.gif)