suggests, a design workstation does just that. When making a point, use numbers and examples to back it up.
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A: Here below i explain how long will it take:
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A: Refactoring is an important and integral part of software development. It involves improving the…
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As the name suggests, a design workstation does just that. When making a point, use numbers and examples to back it up.
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- The graphics pipeline The second step of the graphics pipeline is the transformation. Explain briefly in your own words what this step is for and what happens during it.OpenGL Programming Help (please provide a screenshot that it works) Write a program that creates a three-dimensional figure of the University logo "IU" that animates. The In response to the menu selection, one of the two letters will spin about a vertical axis. When the user clicks on the right mouse button and selects the menu option to spin the “U”, the “I” should stop spinning and the “U” should spin in the same manner. At no point should both letters spin at the same time. This should use a display listCreate a graphical user interface (GUI) using Java for a calculator that only supports the multiplication and division operations. There should be ON, OFF, Clear buttons.
- Scaling Transformations: A 2D point can be scaled by multiplication of the coordinate values (x,y) by scaling factors Sx and Sy to produce the transformed coordinates (x,y'). Translation Transformations: A 2D point can be translated by adding the coordinate values (x,y) by Translation distances Tx and Ty to produce the transformed coordinates (x,y'). Rotation Transformations: A 2D point can be rotated by repositioning it along a circular path in the xy plane. We specify the rotation angle and the position of the rotation point about which the object is to be rotated. Multiplication of the coordinate values (x,y) by rotation matrix produce the transformed coordinates (x,y'). Now you have to design a program which will provide you with the option that which type of transformation you want to do. Like the following, Enter your choice: 1. Translation 2. Scaling 3. Rotation 4. Exit After providing the choice you have to enter the number of edges of a polygon and then you have to input the…Problem #1: How much should I study outside of class? Issue: Your fellow students liked the previous version of study hour’s application and want to expand it again by adding the features listed below. Minimum Study Hours per Week per Class Grade15 A12 B9 C6 D0 F Project Specifications: The program asks the user their name, employee id, and department. The program also asks the user who they are creating the report for, their employee id, and the department they work in. (hint #1 & 2 are instances of a class – A class must be created and used within the program)The menu driven program has the following options:Determine Hours to StudyDetermine Grade Display Averages and TotalsQuit The user can select any menu option in any order they want. For example:The user can start the program run option A, then option C, then option B, then option D. They restart the program, run option C, then D. They restart the program, run option A, then D. They restart…Working on designing a calculator with several conditions to complete the homework assignment. Homework 2: Assigned 24/10/23; Due 01/11/23 1. Change the program's icons. 2. Change the program's background. 3. During the calculation process, I want to know the time. Add the time 4. Change the name at the top to your name. 5. Change the program's name ("calculator your name"). 6. Add colors that change with the seconds. 7. Move buttons randomly as seconds change. I hope the solution is in Visual Basic
- Description: There are 5 philosophers sitting around a table and try to eat from the center of the table. 5 chopsticks also lay on the table. Let us call the 5 philosophers in clockwise P1, P2, ...P5. There also 5 chopsticks clockwise S1, S2, ..., S5 on the table. There are only one chopstick between every two philosophers. Every right hand chopstick will have the same index as the philosopher. For example, on the right hand side of P1, the chopstick is called S1. And every left hand side chopstick number is 1+number of the philosopher. A philosopher spend random time to think, then he feel hungry and try to eat. The middle dish can provide enough food for everyone at the same time. But a philosopher only can start to eat when he picked up two chopsticks from left hand side and right hand side to form a pair of chopsticks. If a philosopher take one chopsticks, he will try to fight with neighbours to get another one, and never back off to put down the one in his hand. Once the…OpenGL Programming Help (please provide a screenshot that it works) Write a program that creates a three-dimensional captial "U" that animates. In response to the menu selection, 1.spin the "U" vertically 2. stop spinning When the user clicks on the right mouse button and selects the menu option to spin the "U" it should spin in the letter.JAVA A popular technique used with GUI programs is a programming design called Model-View-Controller. This is a programming technique where you split your program up into three distinct portions - the model, view, and controller - and have each portion handle a single, separate function of the program. Model-View-Controller is not built in to any programming language, but is rather a method programmers use when designing their programs. The model handles the program's data. Whether it is a series of variables, some files, or a database, the model is responsible for managing and retrieving the data. The view, controller, and user never see or interact with the data directly; it all goes through the model. The view handles the presentation of the data. This would be the GUI design in a graphical program. The view does not retrieve the data, handle errors with the data, or manage user requests. The view's only purpose is to construct the visuals for whatever data is passed to it,…
- As a software engineer, you are asked to design a three-level board game with the following description of the game and the requirements This game will be a board game in which the user will start from the top left corner and will try to go to the bottom right corner. The board will have some of the rules and the features. The aim is to finish the game with the highest total points. On the board, some cells will be black which will indicate walls. Which doesn’t give and access to the user some of the cells will have money in the case ( in the amounts of 100, 200, 300 and more increments of 100) some of the cells will have holes(gray) some of the cells will have Monster user can use a key to open the case and get the money user can use sword or arrow(arc) to kill the Monster You can’t jump over the monster, you can avoid the monster, and can fight with monster. You can’t jump over the wall User can have 5 arrows; Arrows can be used from 2 cells far from the…Java Question - Instructions are in the attached pictures. The picture titled "Screenshot..." are the instructions for building the specific code, while the "Final Output" picture shows what the output of the code should look like. Thank you.After you have read the required chapters from the text for this unit, visit and read the following website to learn more about Gestalt Psychology.http://en.wikipedia.org/wiki/Gestalt_psychology Now, consider at least one interface that you use at least several times a week. Think outside of the box - this doesn't have to be your computer - in fact, I would prefer it NOT be - it can be your phone, your television, or some other electronic interface. Describe concisely (no fluff, please!) how at least TWO of the "Laws of Grouping" were applied to the design of the interface that you chose.