Solving the puzzle A valid Sudoku solution must satisfy all of the following rules: • Each of the digits 1 to 9 must occur exactly once in each row of grid • Each of the digits 1 to 9 must occur exactly once in each column of grid • Each of the digits 1 to 9 must occur exactly once in each of the nine 3x3 subgrids of grid The @ in grid indicates empty cells. The solution should not have e in it. You will use backtracking to solve the given puzzle. You need to complete the solve function in Sudoku.cpp by setting the cells in grid . You can assume that the input board has only one solution. You can find the description of the backtracking algorithm here.
Solving the puzzle A valid Sudoku solution must satisfy all of the following rules: • Each of the digits 1 to 9 must occur exactly once in each row of grid • Each of the digits 1 to 9 must occur exactly once in each column of grid • Each of the digits 1 to 9 must occur exactly once in each of the nine 3x3 subgrids of grid The @ in grid indicates empty cells. The solution should not have e in it. You will use backtracking to solve the given puzzle. You need to complete the solve function in Sudoku.cpp by setting the cells in grid . You can assume that the input board has only one solution. You can find the description of the backtracking algorithm here.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Finish the code shown in picture by following steps, in c++

Transcribed Image Text:Solving the puzzle
A valid Sudoku solution must satisfy all of the following rules:
• Each of the digits 1 to 9 must occur exactly once in each row of grid
• Each of the digits 1 to 9 must occur exactly once in each column of grid
• Each of the digits 1 to 9 must occur exactly once in each of the nine 3x3 subgrids of grid
The e in grid indicates empty cells. The solution should not have e in it.
You will use backtracking to solve the given puzzle. You need to complete the solve function in Sudoku.cpp by
setting the cells in grid . You can assume that the input board has only one solution.
You can find the description of the backtracking algorithm here.

Transcribed Image Text:13 lines (10 sloc)
203 Bytes
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#include "Sudoku.h"
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namespace ds {
/**
* Solve the sudoku puzzle by setting 1-9 to cells in `this->grid`.
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* Note: 0 indicates an empty cell.
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*/
void Sudoku::5olve() {
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// TODO:
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}
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} // namespace ds
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