SM is defined by the state-assigned table in Figure P6.1. Derive a circuit that realizes FSM using D flip-flops.
SM is defined by the state-assigned table in Figure P6.1. Derive a circuit that realizes FSM using D flip-flops.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Transcribed Image Text:The table presented is a state transition table used in digital design to represent the behavior of a sequential circuit. Here's a detailed breakdown:
### Columns
1. **Present State \( y_2y_1 \):**
- Represents the current state of the system, given by two binary variables \( y_2 \) and \( y_1 \).
2. **Next State:**
- Divided into two sub-columns based on the condition \( w \).
- **\( w = 0 \):**
- Next state of the system when the input \( w \) is 0, denoted by binary variables \( Y_2Y_1 \).
- **\( w = 1 \):**
- Next state when the input \( w \) is 1, also represented by \( Y_2Y_1 \).
3. **Output \( z \):**
- The output of the system for the given present state.
### Rows
- **\( 00 \):**
- **Present State:** \( 00 \)
- **Next State when \( w = 0 \):** \( 10 \)
- **Next State when \( w = 1 \):** \( 11 \)
- **Output:** 0
- **\( 01 \):**
- **Present State:** \( 01 \)
- **Next State when \( w = 0 \):** \( 01 \)
- **Next State when \( w = 1 \):** \( 00 \)
- **Output:** 0
- **\( 10 \):**
- **Present State:** \( 10 \)
- **Next State when \( w = 0 \):** \( 11 \)
- **Next State when \( w = 1 \):** \( 00 \)
- **Output:** 0
- **\( 11 \):**
- **Present State:** \( 11 \)
- **Next State when \( w = 0 \):** \( 10 \)
- **Next State when \( w = 1 \):** \( 01 \)
- **Output:** 1
### Explanation
This table is used to determine the behavior of a sequential system based on its current state and the input parameter \( w \). The transition to a new state is determined

Transcribed Image Text:**Title: Designing Finite State Machines Using D Flip-Flops**
**Introduction**
A Finite State Machine (FSM) is defined by the state-assigned table in Figure P6.1. The task is to derive a circuit that realizes this FSM using D flip-flops.
**Instructions**
1. Analyze the state-assigned table provided in Figure P6.1.
2. Use the table to understand the transition and output states of the FSM.
3. Design the circuit using D flip-flops that accurately reflects the state transitions and outputs specified in the table.
**Steps for Circuit Derivation:**
- **Understand State Transitions:**
- Identify the current and next state values.
- Note any inputs that affect the transitions.
- **Determine Output Logic:**
- Understand the output associated with each state or transition.
- **Design Logic Circuits:**
- Create logic expressions for each D flip-flop input based on state transitions.
- Use logic gates to implement these expressions.
- **Configure D Flip-Flops:**
- Connect the outputs of the logic circuits to the D inputs of the flip-flops.
- Ensure the flip-flops are clocked properly to enable state changes.
**Conclusion**
Designing FSMs using D flip-flops involves transcribing state transitions into logic expressions and using these to drive the flip-flop inputs. Properly developed, this ensures the FSM behaves as defined by the state-assigned table.
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