Sketch the design of a multithreaded server that supports multiple interface to the protocols using sockets as its transport-level underlying operating system.
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- Your theory on why the method area of a JVM is shared by all threads operating within the virtual machine raises an interesting question.To what extent does the architecture of a fat-client versus a thin-client system differ?What is the difference between user-level and kernel-level threading?In what situations is one kind better than the other?
- What distinguishes a fat-client and a thin-client system design?Explore the different threading models, such as user-level threads and kernel-level threads. What are the advantages and disadvantages of each?What do you suppose the reason is for the method area of a JVM being shared by all of the threads that are now operating within the virtual machine?
- Discuss the trade-offs involved in choosing the optimal number of threads dynamically in a dynamic multithreading environment.Discuss the importance of versioning and backward compatibility in service-oriented architectures.In the past, we mentioned that each JVM thread is only permitted to have a single active process at any one time. Why do you believe this to be the case, and what factors contribute to your belief?
- What is the difference between threading at the user level and the kernel level?In what circumstances is one kind superior than the other?What are the implications of deadlocks in multi-threading and how can they be avoided?In the text, we described a multithreaded file server, showing why it is bet- ter than a single-threaded server and a finite-state machine server. Are there any circumstances in which a single-threaded server might be better? Give an example.
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