"Simon Says" is a memory game where "Simon" outputs a sequence of 10 characters (R, G, B, Y) and the user must repeat the sequence. Create a for loop that compares the two strings starting from index 0. For each match, add one point to userScore. Upon a mismatch, exit the loop using a break statement. Assume simonPattern and userPattern are always the same length. Ex: The following patterns yield a userScore of 4: simonPattern: RRGBRYYBGY userPattern: RRGBBRYBGY
"Simon Says" is a memory game where "Simon" outputs a sequence of 10 characters (R, G, B, Y) and the user must repeat the sequence. Create a for loop that compares the two strings starting from index 0. For each match, add one point to userScore. Upon a mismatch, exit the loop using a break statement. Assume simonPattern and userPattern are always the same length. Ex: The following patterns yield a userScore of 4: simonPattern: RRGBRYYBGY userPattern: RRGBBRYBGY
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question
The language is java. The chapter is on looping and the section is breaks and continues. I know it has something to do with making sure the characters match for each thing.
!["Simon Says" is a memory game where "Simon" outputs a sequence of 10 characters (R, G, B, Y), and the user must repeat the sequence. Create a for loop that compares the two strings starting from index 0. For each match, add one point to userScore. Upon a mismatch, exit the loop using a break statement. Assume `simonPattern` and `userPattern` are always the same length. Example: The following patterns yield a userScore of 4:
```
simonPattern: RRGBRYYBGY
userPattern: RRGBBRYBGY
```
Here is the Java code to implement the game logic:
```java
import java.util.Scanner;
public class SimonSays {
public static void main (String[] args) {
Scanner scnr = new Scanner(System.in);
String simonPattern;
String userPattern;
int userScore;
int i;
userScore = 0;
simonPattern = scnr.next();
userPattern = scnr.next();
// Add loop logic here
System.out.println("userScore: " + userScore);
return;
}
}
```
### Explanation
The code begins by importing the `Scanner` class to allow for user input. In the `main` method, it declares variables for the patterns and the user's score. The user inputs two patterns (`simonPattern` and `userPattern`), and the initial score is set to zero.
You are expected to add a loop to compare characters in `simonPattern` and `userPattern`. For each match, increment the `userScore` by one. If a mismatch occurs, the loop should terminate using a `break` statement. Finally, the score is printed to the console.
Note: The code snippet is not complete; it requires the implementation of the comparison loop.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F8fe79bd2-2df3-45cc-abc0-ffa837cca5d8%2Fb6846b8c-f88f-4bea-be24-1f77c5ab0206%2Fq2f4c3_processed.png&w=3840&q=75)
Transcribed Image Text:"Simon Says" is a memory game where "Simon" outputs a sequence of 10 characters (R, G, B, Y), and the user must repeat the sequence. Create a for loop that compares the two strings starting from index 0. For each match, add one point to userScore. Upon a mismatch, exit the loop using a break statement. Assume `simonPattern` and `userPattern` are always the same length. Example: The following patterns yield a userScore of 4:
```
simonPattern: RRGBRYYBGY
userPattern: RRGBBRYBGY
```
Here is the Java code to implement the game logic:
```java
import java.util.Scanner;
public class SimonSays {
public static void main (String[] args) {
Scanner scnr = new Scanner(System.in);
String simonPattern;
String userPattern;
int userScore;
int i;
userScore = 0;
simonPattern = scnr.next();
userPattern = scnr.next();
// Add loop logic here
System.out.println("userScore: " + userScore);
return;
}
}
```
### Explanation
The code begins by importing the `Scanner` class to allow for user input. In the `main` method, it declares variables for the patterns and the user's score. The user inputs two patterns (`simonPattern` and `userPattern`), and the initial score is set to zero.
You are expected to add a loop to compare characters in `simonPattern` and `userPattern`. For each match, increment the `userScore` by one. If a mismatch occurs, the loop should terminate using a `break` statement. Finally, the score is printed to the console.
Note: The code snippet is not complete; it requires the implementation of the comparison loop.
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