Sample Output: Guess a number from 1 to 501 30 Too high. Try again. 15 Too high. Try again. 10 Too high. Try again. 5 Too lov. Try again. gwerty Invalid input. Guess a number from 1 to 501 51 Out of range. Guess a number from 1 to 501 Too lov. Try again. Too lov. Try again. You got it in 7 atteapt (s)

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question
Laboratory Exercise
Guessing Game
Objective:
At the end of the exercise, the students should be able to:
Create a simple game that handles exceptions.
Software Requirements:
Latest version of NetBeans IDE
• Java Development Kit (JDK) 8
Procedure:
1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive.
2. Create a new project named LabExer5A. Set the project location to your own folder.
3. The program shall:
generate a random number from 1 to 50 for a player to guess;
• display a message that indicates whether the player's guess is correct, too low, or too high;
and
prompt the user to keep on guessing until the correct value is entered
4. Create a try-catch structure that will handle two (2) exceptions. These are when the user inputs the
following:
a number that is out of range (1– 50)
a letter or any non-numeric character
5. Prompt the user so that he can guess again if an exception is thrown.
6. Display the number of total guesses.
Note: An invalid input (when an exception is thrown) is not considered a valid guess or attempt.
Sample Output:
Guess a number from 1 to 50!
30
Too high. Try again.
15
Too high. Try again.
10
Too high. Try again.
5
Too lov. Try again.
gwerty
İnvalid input.
Guess a number from 1 to 50!
51
Out of range.
Guess a number from 1 to 50!
7
Too lov. Try again.
8
Too lov. Try again.
9
You got it in 7 attenpt (s)!
Transcribed Image Text:Laboratory Exercise Guessing Game Objective: At the end of the exercise, the students should be able to: Create a simple game that handles exceptions. Software Requirements: Latest version of NetBeans IDE • Java Development Kit (JDK) 8 Procedure: 1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive. 2. Create a new project named LabExer5A. Set the project location to your own folder. 3. The program shall: generate a random number from 1 to 50 for a player to guess; • display a message that indicates whether the player's guess is correct, too low, or too high; and prompt the user to keep on guessing until the correct value is entered 4. Create a try-catch structure that will handle two (2) exceptions. These are when the user inputs the following: a number that is out of range (1– 50) a letter or any non-numeric character 5. Prompt the user so that he can guess again if an exception is thrown. 6. Display the number of total guesses. Note: An invalid input (when an exception is thrown) is not considered a valid guess or attempt. Sample Output: Guess a number from 1 to 50! 30 Too high. Try again. 15 Too high. Try again. 10 Too high. Try again. 5 Too lov. Try again. gwerty İnvalid input. Guess a number from 1 to 50! 51 Out of range. Guess a number from 1 to 50! 7 Too lov. Try again. 8 Too lov. Try again. 9 You got it in 7 attenpt (s)!
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