rizontal component of the velocity (Vx) t during its motion.

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Measure the time of flight for different horizontal distances as shown in the Table 2

Table (2)

Distance X (m)

Time of flight (T) s

Horizontal velocity of the projectile vx= X/T

7.65

   

8.50

   

14.63

   

18.93

   

21.23

   

26.83

   

 

7- What are your observations from Table (2)?

8- Calculate the acceleration of the ball just before it hits the ground.

9- What’s the relationship between the range and air resistance?

Initial Values
Height: 0 m
Angle: 30°
Speed: 17 m's
Cannonball
Mass
1.17 kg
31
Diamreter
0.67 m
0.1
Adjust the launcher at 30°
Gravity
9.81 m/s
Time
0.87 s
| Air Resistance
Range
Height
12.76 m
Altitude
0m
3.68 m
Drag Coofficiont: 0.47
Om
30
25.6 m
Range (x)
Initial Speed 17 m/s
Normal
Slow
Transcribed Image Text:Initial Values Height: 0 m Angle: 30° Speed: 17 m's Cannonball Mass 1.17 kg 31 Diamreter 0.67 m 0.1 Adjust the launcher at 30° Gravity 9.81 m/s Time 0.87 s | Air Resistance Range Height 12.76 m Altitude 0m 3.68 m Drag Coofficiont: 0.47 Om 30 25.6 m Range (x) Initial Speed 17 m/s Normal Slow
Part II
Objective:
To verify that the horizontal component of the velocity (Vx) of the
projectile is constant during its motion.
Procedures:
1- Open the same link:
https://phet.colorado.edu/sims/html/projectile-motion/latest/projectile-
motion_en.html
2- Set the height at zero level, H=0 m as shown:
Initial Values
Height: 0 m
Angle: 30
Speed: 17 m's
Cannonball
Mass
1.17 kg
Diametar
0.67 m
Adjust the launcher at 30°
Gravity
9.81 m's
Time
0.87s
O Air Rosistance A
Range
12.76 m
Altitude
Helght
3.68 m
Drag Cooficiont 0.47
Range (x)
266 m
Intial Speed 17 mis
II O
O Normel
• Slow
3- Adjust the launcher at 0
4- Set the initial velocity of the projectile y at 15m/s. (you are free to select the
initial velocity)
5- Fix the height (H), initial velocity (K) and the angle (0) at the above values
and don't change them during this part.
6- Measure the time of flight for different horizontal distances as shown in the
30°.
Table 2.
Transcribed Image Text:Part II Objective: To verify that the horizontal component of the velocity (Vx) of the projectile is constant during its motion. Procedures: 1- Open the same link: https://phet.colorado.edu/sims/html/projectile-motion/latest/projectile- motion_en.html 2- Set the height at zero level, H=0 m as shown: Initial Values Height: 0 m Angle: 30 Speed: 17 m's Cannonball Mass 1.17 kg Diametar 0.67 m Adjust the launcher at 30° Gravity 9.81 m's Time 0.87s O Air Rosistance A Range 12.76 m Altitude Helght 3.68 m Drag Cooficiont 0.47 Range (x) 266 m Intial Speed 17 mis II O O Normel • Slow 3- Adjust the launcher at 0 4- Set the initial velocity of the projectile y at 15m/s. (you are free to select the initial velocity) 5- Fix the height (H), initial velocity (K) and the angle (0) at the above values and don't change them during this part. 6- Measure the time of flight for different horizontal distances as shown in the 30°. Table 2.
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