Researchers examined whether playing motion-sensing versus non-motion sensing games would affect hostility. Participants were randomly assigned to

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whats the effect size 

Researchers examined whether playing
motion-sensing versus non-motion
sensing games would affect hostility.
Participants were randomly assigned to
one of four conditions: motion aggressive
game (boxing), motion non-aggressive
game (rafting), non-motion aggressive
game (boxing/control), and non-motion
non-aggressive game (uno/control).
Participants played the game and were
then asked to fill in a 20-item word
fragment task (for example, the word
fragment h__t could be completed as hit
or hat).
Tests of Between-Subjects Effects
Dependent Variable: number of aggressive words
Type III Sum of
Squares
312.887
Source
df
Mean Square
F
Sig.
Partial Eta
Squared
Corrected Model
Intercept
3
104.296
20.262
.000
448
3637.747
1
3637.747
706.725
.000
.904
Condition
312.887
3
104.296
20.262
.000
448
Error
386.050
75
5.147
Total
Corrected Total
4295.000
79
698.937
78
a. R Squared = 448 (Adjusted R Squared = 426)
Transcribed Image Text:Researchers examined whether playing motion-sensing versus non-motion sensing games would affect hostility. Participants were randomly assigned to one of four conditions: motion aggressive game (boxing), motion non-aggressive game (rafting), non-motion aggressive game (boxing/control), and non-motion non-aggressive game (uno/control). Participants played the game and were then asked to fill in a 20-item word fragment task (for example, the word fragment h__t could be completed as hit or hat). Tests of Between-Subjects Effects Dependent Variable: number of aggressive words Type III Sum of Squares 312.887 Source df Mean Square F Sig. Partial Eta Squared Corrected Model Intercept 3 104.296 20.262 .000 448 3637.747 1 3637.747 706.725 .000 .904 Condition 312.887 3 104.296 20.262 .000 448 Error 386.050 75 5.147 Total Corrected Total 4295.000 79 698.937 78 a. R Squared = 448 (Adjusted R Squared = 426)
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