/* Rectangle Class. Following 'Rectange' header file includes only accessor and mutator member function. Fill in all underlines based upon explanation with comments. In addition, draw the UML for "Rectangle Class" with include constructors and destroctor too.*/ //This Program creates three instances of the Rectangles class. #include using namespace std; //Rectangle class declaration. class Rectangle { private: double width; double length; public: void setWidth(double); void setLength(double); double getWidth() const; double getLength() const; double getArea() const; }; //************************************************** // setWidth assigns a value to the width member. * //************************************************** void Rectangle::setWidth(double w) { _ _ _ _ _ _ _ _ } //*************************************************** // setLength assigns a value to the length member. * //*************************************************** void Rectangle::setLength(double len) { _ _ _ _ _ _ _ _ } //*************************************************** // getWidth returns the value in the width member. * //*************************************************** double Rectangle::getWidth() const { _ _ _ _ _ _ _ _ _ } //**************************************************** // getLength returns the value in the length member. * //**************************************************** double Rectangle::getLength() const { _ _ _ _ _ _ _ _ _ _ } //****************************************************** // getArea returns the product of width times length. * //****************************************************** double Rectangle::getArea() const { __ _ _ _ _ _ _ _ _ _ _ _ } //***************************************************** // Function main * //***************************************************** int main() { double number; // to hold a number double totalArea; // the total area Rectangle *kitchen; // to point to kitchen dimemtions Rectangle *bedroom; // to point to bedroom dimensions Rectangle * den; // to point to den dimentions // Dynamically allocate the objects. kitchen = _ _ _ _ _ _ _ _; bedroom = _ _ _ _ _ _ _ _; den = _ _ _ _ _ _ _ _ _; //get the kitchen dimensions. cout << "What is the kitchens length? "; cin>> number; // get the length _ _ _ _ _ _ _ _ _ // store in kitchen object cout << "What is the kitchens width? "; cin >> number; //Get width _ _ _ _ _ _ _ _ _ // store in kitchen object. // get the bedroom dimentions. cout << " What is the bedroom's length? "; cin >> number;//get length _ _ _ _ _ _ _ _ _//store in bedroom object. cout <> number; // get width. _ _ _ _ _ _ _ _ _// store in bedroom object // get the den dimensions. cout <> number; // get length _ _ _ _ _ _ _ _ _ _ // store in den object. cout << "what is the dens width? "; cin >> number; // get width. _ _ _ _ __ _ _ _ _ _ _ // store in den object //calculate the total area of the three rooms. totalArea = _ _ _ _ _ _ _+_ _ _ _ _ _ _+_ _ _ _ _ _ _ _ //Display the total area of the three rooms. cout << "The total area of the three rooms is " << totalArea <
/* Rectangle Class. Following 'Rectange' header file includes only accessor and mutator member function. Fill in all underlines based upon explanation with comments. In addition, draw the UML for "Rectangle Class" with include constructors and destroctor too.*/ //This Program creates three instances of the Rectangles class. #include using namespace std; //Rectangle class declaration. class Rectangle { private: double width; double length; public: void setWidth(double); void setLength(double); double getWidth() const; double getLength() const; double getArea() const; }; //************************************************** // setWidth assigns a value to the width member. * //************************************************** void Rectangle::setWidth(double w) { _ _ _ _ _ _ _ _ } //*************************************************** // setLength assigns a value to the length member. * //*************************************************** void Rectangle::setLength(double len) { _ _ _ _ _ _ _ _ } //*************************************************** // getWidth returns the value in the width member. * //*************************************************** double Rectangle::getWidth() const { _ _ _ _ _ _ _ _ _ } //**************************************************** // getLength returns the value in the length member. * //**************************************************** double Rectangle::getLength() const { _ _ _ _ _ _ _ _ _ _ } //****************************************************** // getArea returns the product of width times length. * //****************************************************** double Rectangle::getArea() const { __ _ _ _ _ _ _ _ _ _ _ _ } //***************************************************** // Function main * //***************************************************** int main() { double number; // to hold a number double totalArea; // the total area Rectangle *kitchen; // to point to kitchen dimemtions Rectangle *bedroom; // to point to bedroom dimensions Rectangle * den; // to point to den dimentions // Dynamically allocate the objects. kitchen = _ _ _ _ _ _ _ _; bedroom = _ _ _ _ _ _ _ _; den = _ _ _ _ _ _ _ _ _; //get the kitchen dimensions. cout << "What is the kitchens length? "; cin>> number; // get the length _ _ _ _ _ _ _ _ _ // store in kitchen object cout << "What is the kitchens width? "; cin >> number; //Get width _ _ _ _ _ _ _ _ _ // store in kitchen object. // get the bedroom dimentions. cout << " What is the bedroom's length? "; cin >> number;//get length _ _ _ _ _ _ _ _ _//store in bedroom object. cout <> number; // get width. _ _ _ _ _ _ _ _ _// store in bedroom object // get the den dimensions. cout <> number; // get length _ _ _ _ _ _ _ _ _ _ // store in den object. cout << "what is the dens width? "; cin >> number; // get width. _ _ _ _ __ _ _ _ _ _ _ // store in den object //calculate the total area of the three rooms. totalArea = _ _ _ _ _ _ _+_ _ _ _ _ _ _+_ _ _ _ _ _ _ _ //Display the total area of the three rooms. cout << "The total area of the three rooms is " << totalArea <
Chapter10: Introduction To Inheritance
Section: Chapter Questions
Problem 12RQ
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Question
/* Rectangle Class.
Following 'Rectange' header file includes only accessor and mutator member function. Fill in all underlines based upon explanation with comments. In addition, draw the UML for "Rectangle Class" with include constructors and destroctor too.*/
//This Program creates three instances of the Rectangles class.
#include
using namespace std;
//Rectangle class declaration.
class Rectangle
{
private:
double width;
double length;
public:
void setWidth(double);
void setLength(double);
double getWidth() const;
double getLength() const;
double getArea() const;
};
//**************************************************
// setWidth assigns a value to the width member. *
//**************************************************
void Rectangle::setWidth(double w)
{
_ _ _ _ _ _ _ _
}
//***************************************************
// setLength assigns a value to the length member. *
//***************************************************
void Rectangle::setLength(double len)
{
_ _ _ _ _ _ _ _
}
//***************************************************
// getWidth returns the value in the width member. *
//***************************************************
double Rectangle::getWidth() const
{
_ _ _ _ _ _ _ _ _
}
//****************************************************
// getLength returns the value in the length member. *
//****************************************************
double Rectangle::getLength() const
{
_ _ _ _ _ _ _ _ _ _
}
//******************************************************
// getArea returns the product of width times length. *
//******************************************************
double Rectangle::getArea() const
{
__ _ _ _ _ _ _ _ _ _ _ _
}
//*****************************************************
// Function main *
//*****************************************************
int main()
{
double number; // to hold a number
double totalArea; // the total area
Rectangle *kitchen; // to point to kitchen dimemtions
Rectangle *bedroom; // to point to bedroom dimensions
Rectangle * den; // to point to den dimentions
// Dynamically allocate the objects.
kitchen = _ _ _ _ _ _ _ _;
bedroom = _ _ _ _ _ _ _ _;
den = _ _ _ _ _ _ _ _ _;
//get the kitchen dimensions.
cout << "What is the kitchens length? ";
cin>> number; // get the length
_ _ _ _ _ _ _ _ _ // store in kitchen object
cout << "What is the kitchens width? ";
cin >> number; //Get width
_ _ _ _ _ _ _ _ _ // store in kitchen object.
// get the bedroom dimentions.
cout << " What is the bedroom's length? ";
cin >> number;//get length
_ _ _ _ _ _ _ _ _//store in bedroom object.
cout <> number; // get width.
_ _ _ _ _ _ _ _ _// store in bedroom object
// get the den dimensions.
cout <> number; // get length
_ _ _ _ _ _ _ _ _ _ // store in den object.
cout << "what is the dens width? ";
cin >> number; // get width.
_ _ _ _ __ _ _ _ _ _ _ // store in den object
//calculate the total area of the three rooms.
totalArea = _ _ _ _ _ _ _+_ _ _ _ _ _ _+_ _ _ _ _ _ _ _
//Display the total area of the three rooms.
cout << "The total area of the three rooms is " << totalArea <
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