Rearrange the following lines of code to simulate the picking of a random playing card. Assume that Card. rank(n) produces a String "Ace", "Two", ., "Queen", "King" if n is 1,2, 12, 13, and Card.suit(n) produces a String "Clubs", "Diamonds", "Hearts", or "Spades" if n is 0, 1, 2, or 3. Not all lines are useful. ZyMath.random ( ) is used instead of Math.random() so that the tests are reproducible. n = (int)(ZyMath.random () * 4 + 1); PickRandomCard.java Card.java zyMath.java n = (int) (ZyMath.random () * 4); import java.util.Scanner; public class PickRandonCard n = (int) (ZyMath.random () * 4) + 1; public static void main(String[] args) Scanner in new Scanner (System.in); ZyMath.srand(in.nextInt(0); int n; String card; card = card + " of " + Card.suit(n); card - Card.suit(n); card - Card.rank(n); n- (int)(ZyMath.random() * 5); n = (int)(ZyMath.random () * 13) + 1; n = (int)(ZyMath.random () * 13); System.out.println(card);
Rearrange the following lines of code to simulate the picking of a random playing card. Assume that Card. rank(n) produces a String "Ace", "Two", ., "Queen", "King" if n is 1,2, 12, 13, and Card.suit(n) produces a String "Clubs", "Diamonds", "Hearts", or "Spades" if n is 0, 1, 2, or 3. Not all lines are useful. ZyMath.random ( ) is used instead of Math.random() so that the tests are reproducible. n = (int)(ZyMath.random () * 4 + 1); PickRandomCard.java Card.java zyMath.java n = (int) (ZyMath.random () * 4); import java.util.Scanner; public class PickRandonCard n = (int) (ZyMath.random () * 4) + 1; public static void main(String[] args) Scanner in new Scanner (System.in); ZyMath.srand(in.nextInt(0); int n; String card; card = card + " of " + Card.suit(n); card - Card.suit(n); card - Card.rank(n); n- (int)(ZyMath.random() * 5); n = (int)(ZyMath.random () * 13) + 1; n = (int)(ZyMath.random () * 13); System.out.println(card);
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
Related questions
Question
Rearrange the following lines of code
![**4.12.3: Simulate the Picking of a Random Playing Card**
Rearrange the following lines of code to simulate the picking of a random playing card. Assume that `Card.rank(n)` produces a `String` "Ace", "Two", ..., "Queen", "King" if n is 1, 2, ..., 12, 13, and `Card.suit(n)` produces a `String` "Clubs", "Diamonds", "Hearts", or "Spades" if n is 0, 1, 2, or 3. Not all lines are useful.
`ZyMath.random()` is used instead of `Math.random()` so that the tests are reproducible.
```java
n = (int)(ZyMath.random() * 4) + 1;
n = (int)(ZyMath.random() * 4);
n = (int)(ZyMath.random() * 13) + 1;
card = card + " of " + Card.suit(n);
card = Card.rank(n);
n = (int)(ZyMath.random() * 5);
n = (int)(ZyMath.random() * 13) + 1;
n = (int)(ZyMath.random() * 13);
```
In the right panel under “PickRandomCard.java”:
```java
import java.util.Scanner;
public class PickRandomCard {
public static void main(String[] args) {
Scanner in = new Scanner(System.in);
ZyMath.setrand(in.nextInt());
// System.out.println(card);
}
}
```
**Simulating Die Tosses**
In actual applications, you need to transform the output from the random number generator into different ranges. For example, to simulate the throw of a die, you need random integers between 1 and 6.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Fd6e87594-a0d7-48c0-af39-cad58e8108aa%2Ffe4d06bd-fc41-4492-a92b-09aa066a00c7%2Fmnm2kqp_processed.jpeg&w=3840&q=75)
Transcribed Image Text:**4.12.3: Simulate the Picking of a Random Playing Card**
Rearrange the following lines of code to simulate the picking of a random playing card. Assume that `Card.rank(n)` produces a `String` "Ace", "Two", ..., "Queen", "King" if n is 1, 2, ..., 12, 13, and `Card.suit(n)` produces a `String` "Clubs", "Diamonds", "Hearts", or "Spades" if n is 0, 1, 2, or 3. Not all lines are useful.
`ZyMath.random()` is used instead of `Math.random()` so that the tests are reproducible.
```java
n = (int)(ZyMath.random() * 4) + 1;
n = (int)(ZyMath.random() * 4);
n = (int)(ZyMath.random() * 13) + 1;
card = card + " of " + Card.suit(n);
card = Card.rank(n);
n = (int)(ZyMath.random() * 5);
n = (int)(ZyMath.random() * 13) + 1;
n = (int)(ZyMath.random() * 13);
```
In the right panel under “PickRandomCard.java”:
```java
import java.util.Scanner;
public class PickRandomCard {
public static void main(String[] args) {
Scanner in = new Scanner(System.in);
ZyMath.setrand(in.nextInt());
// System.out.println(card);
}
}
```
**Simulating Die Tosses**
In actual applications, you need to transform the output from the random number generator into different ranges. For example, to simulate the throw of a die, you need random integers between 1 and 6.
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