(Racing car) Write a program that simulates car racing, as shown in Figure 9.29b– d. The car moves from left to right. When it reaches the right end, it restarts from the left and continues the same process. Let the user increase and decrease the car’s speed by pressing the Up and Down arrow keys. Figure 9.29 (a) The programs display a fan and (b–c) a moving car. (d) You can redraw a car with a new base point. Use Python

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(Racing car) Write a program that simulates car racing, as shown in Figure 9.29b– d. The car moves from left to right. When it reaches the right end, it restarts from the left and continues the same process. Let the user increase and decrease the car’s speed by pressing the Up and Down arrow keys.
Figure 9.29
(a) The programs display a fan and (b–c) a moving car. (d) You can redraw a car with a new base point.

Use Python 

### Understanding Basic Animation Concepts

#### Overview of Animation Types

This section provides visual examples to illustrate basic animation concepts used in computer graphics.

#### Figure Descriptions

**(a) Fan Animation:**
- The illustration depicts a program window titled "Fan".
- Inside, there's a graphical representation of a fan with six blades. The blades are arranged radially, and they are shown in a stationary position.
- This is an example of a static graphical object ready to be animated.

**(b) and (c) Racing Car Animation:**
- Both illustrations showcase a program window labeled "Racing Car".
- In illustration (b), a simple racing car with a triangular body and two circular wheels is shown at the starting position.
- In illustration (c), the same racing car is displayed, but it has moved slightly forward, indicating motion.
- These frames demonstrate the concept of frame-by-frame animation where consecutive frames show slight changes to simulate movement.

**(d) Coordinate System for Animations:**
- This subfigure provides a coordinate-based explanation of the car's movement.
- The racing car is illustrated on a grid. The car's position can be described using coordinates (x, y). In this example, the coordinates are incremented by specific values to show the car's movement.
  - Starting position is at (x, y).
  - As the car moves upward, the y-coordinate decreases (illustrated positions include y, y-10, y-20, y-30).
  - The x-coordinate remains unchanged as the car is moving vertically in this instance.
- This diagram helps in understanding how objects are moved within a coordinate system to create animations.

#### Summary

These diagrams serve to illustrate fundamental concepts in animating graphical objects. Whether you're simulating the rotation of fan blades or the movement of a racing car, understanding how to manipulate objects within a coordinate grid is essential.
Transcribed Image Text:### Understanding Basic Animation Concepts #### Overview of Animation Types This section provides visual examples to illustrate basic animation concepts used in computer graphics. #### Figure Descriptions **(a) Fan Animation:** - The illustration depicts a program window titled "Fan". - Inside, there's a graphical representation of a fan with six blades. The blades are arranged radially, and they are shown in a stationary position. - This is an example of a static graphical object ready to be animated. **(b) and (c) Racing Car Animation:** - Both illustrations showcase a program window labeled "Racing Car". - In illustration (b), a simple racing car with a triangular body and two circular wheels is shown at the starting position. - In illustration (c), the same racing car is displayed, but it has moved slightly forward, indicating motion. - These frames demonstrate the concept of frame-by-frame animation where consecutive frames show slight changes to simulate movement. **(d) Coordinate System for Animations:** - This subfigure provides a coordinate-based explanation of the car's movement. - The racing car is illustrated on a grid. The car's position can be described using coordinates (x, y). In this example, the coordinates are incremented by specific values to show the car's movement. - Starting position is at (x, y). - As the car moves upward, the y-coordinate decreases (illustrated positions include y, y-10, y-20, y-30). - The x-coordinate remains unchanged as the car is moving vertically in this instance. - This diagram helps in understanding how objects are moved within a coordinate system to create animations. #### Summary These diagrams serve to illustrate fundamental concepts in animating graphical objects. Whether you're simulating the rotation of fan blades or the movement of a racing car, understanding how to manipulate objects within a coordinate grid is essential.
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