QUESTION 8 Computer Graphical Displays shows the mouse cursor, icons, images, and even 3D models move across the screen. This is because O4 in a liquid crystal display, the actual cells of the screen move beneath the glass O B. the screen is refreshed, like a cartoon animation, updating faster than the human eye can see. O each object on the screen is connected to a different core on the main processor chip Od each object on the screen is connected to a file on the hard drive. Oe None of the above
QUESTION 8 Computer Graphical Displays shows the mouse cursor, icons, images, and even 3D models move across the screen. This is because O4 in a liquid crystal display, the actual cells of the screen move beneath the glass O B. the screen is refreshed, like a cartoon animation, updating faster than the human eye can see. O each object on the screen is connected to a different core on the main processor chip Od each object on the screen is connected to a file on the hard drive. Oe None of the above
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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![QUESTION 8
Computer Graphical Displays shows the mouse cursor, icons, images, and even 3D models moe across the screen.
This is because
O a. in a liquid crystal display, the actual cells of the screen move beneath the glass
O D. the screen is refreshed, like a cartoon animation, updating faster than the human eye can see.
OC each object on the screen is connected to a different core on the main processor chip
O U each object on the screen is connected to a file on the hard drive.
O e. None of the above
QUESTION 9
Coordinate systems in Computer Graphical displays
Oa.
always start on the lower, left-hand corner
Ob.
always start on the lower, right-hand corner
Oc.
always start in the middle, on the right-hand side
Od.
always start in the middle, on the left-hand side
O e. None of the above
QUESTION 10
In GUI systems, object-oriented polymorphism is needed because all the controls on the screen descend from
that communicates through the event manager of the system
Oa.
a file
O b.
parent class with callback properties
OC.
a parent class with private member functions
O d. a child class with private member functions
O e. None of the above](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Fcbb74936-c73d-423e-b5c0-4a7ff906acfc%2Ff3c98f37-e212-44bc-ae87-acf8aac1cd1f%2Fng9l1s_processed.jpeg&w=3840&q=75)
Transcribed Image Text:QUESTION 8
Computer Graphical Displays shows the mouse cursor, icons, images, and even 3D models moe across the screen.
This is because
O a. in a liquid crystal display, the actual cells of the screen move beneath the glass
O D. the screen is refreshed, like a cartoon animation, updating faster than the human eye can see.
OC each object on the screen is connected to a different core on the main processor chip
O U each object on the screen is connected to a file on the hard drive.
O e. None of the above
QUESTION 9
Coordinate systems in Computer Graphical displays
Oa.
always start on the lower, left-hand corner
Ob.
always start on the lower, right-hand corner
Oc.
always start in the middle, on the right-hand side
Od.
always start in the middle, on the left-hand side
O e. None of the above
QUESTION 10
In GUI systems, object-oriented polymorphism is needed because all the controls on the screen descend from
that communicates through the event manager of the system
Oa.
a file
O b.
parent class with callback properties
OC.
a parent class with private member functions
O d. a child class with private member functions
O e. None of the above
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