Question 1 In programing, a "class" is ... A function that is attached to an object (i.e. a "get_grade" function for an individual student) A value that is attached to an object (i.e. an individual student's name) A working copy of the organizational structure that holds specific values and can be used in a program to model a discrete entity (i.e. an individual Student) An organizational structure that defines a complex structure of variables and functions that are "tightly coupled" with one another (i.e. the "blueprint" for a Student) Previous Page Next Page Page 1 of 10
Question 1 In programing, a "class" is ... A function that is attached to an object (i.e. a "get_grade" function for an individual student) A value that is attached to an object (i.e. an individual student's name) A working copy of the organizational structure that holds specific values and can be used in a program to model a discrete entity (i.e. an individual Student) An organizational structure that defines a complex structure of variables and functions that are "tightly coupled" with one another (i.e. the "blueprint" for a Student) Previous Page Next Page Page 1 of 10
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Transcribed Image Text:Question 1
In programing, a "class" is ...
A function that is attached to an object (i.e. a "get_grade" function for an individual
student)
A value that is attached to an object (i.e. an individual student's name)
A working copy of the organizational structure that holds specific values and can be used
in a program to model a discrete entity (i.e. an individual Student)
An organizational structure that defines a complex structure of variables and functions
that are "tightly coupled" with one another (i.e. the "blueprint" for a Student)
Previous Page
Next Page
Page 1 of 10

Transcribed Image Text:Question 2
In programing, an "instance variable" is ...
A value that is attached to an object (i.e. an individual student's name)
An organizational structure that defines a complex structure of variables and functions
that are "tightly coupled" with one another (i.e. the "blueprint" for a Student)
A working copy of the organizational structure that holds specific values and can be used
in a program to model a discrete entity (i.e. an individual Student)
A function that is attached to an object (i.e. a "get_grade" function for an individual
student)
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