Q6 Given below is an OpenGL code to generate a square. glBegin (GL_QUADS); glVertex2i (10,10); glVertex2i (100,10): glVertex2i (100,100); glVertex2i (10,100); glEnd ();

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Computer science
Q6 Given below is an OpenGL code to generate a square.
glBegin (GL_QUADS);
glVertex2i (10,10);
glVertex2i (100,10);
glVertex2i (100,100);
glVertex2i (10,100);
glEnd ();
(a) By using the homogencous coordinate, write the individual transformation matrices
to implement the following transformation
glRotatef (90.0f, 0.0f, 1.0f);
glScalef (0.5, 0.5, 1.0f);
glTranslatef (100.0f, 0.0£, 0.0£);
(b) Calculate the new position of the square if it were subjected to
transformations in Q6(a).
(c) Sketch an output display of the square at it's initial position and after
performing the transformation.
Transcribed Image Text:Q6 Given below is an OpenGL code to generate a square. glBegin (GL_QUADS); glVertex2i (10,10); glVertex2i (100,10); glVertex2i (100,100); glVertex2i (10,100); glEnd (); (a) By using the homogencous coordinate, write the individual transformation matrices to implement the following transformation glRotatef (90.0f, 0.0f, 1.0f); glScalef (0.5, 0.5, 1.0f); glTranslatef (100.0f, 0.0£, 0.0£); (b) Calculate the new position of the square if it were subjected to transformations in Q6(a). (c) Sketch an output display of the square at it's initial position and after performing the transformation.
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