Q1.Please design a FSM to implement the basic function of one vending machine. a. You can insert two types of coins (1 yuan or 2 yuan) b. This machine can deliver one bottle of water worth 2 yuan Give the whole process of your solution: identification of input, output, state, stategraph, statetable, NextStateEquation, output equation and diagram of the circuit. Note (I have already answered it but i am not sure if its correct so can you write it in orderly manner ?)
Quantization and Resolution
Quantization is a methodology of carrying out signal modulation by the process of mapping input values from an infinitely long set of continuous values to a smaller set of finite values. Quantization forms the basic algorithm for lossy compression algorithms and represents a given analog signal into digital signals. In other words, these algorithms form the base of an analog-to-digital converter. Devices that process the algorithm of quantization are known as a quantizer. These devices aid in rounding off (approximation) the errors of an input function called the quantized value.
Probability of Error
This topic is widely taught in many undergraduate and postgraduate degree courses of:
Q1.Please design a FSM to implement the basic function of one
vending machine.
a. You can insert two types of coins (1 yuan or 2 yuan)
b. This machine can deliver one bottle of water worth 2 yuan
Give the whole process of your solution: identification of input,
output, state, stategraph, statetable,
NextStateEquation, output equation and diagram of the circuit.
Note
(I have already answered it but i am not sure if its correct so can you write it in orderly manner ?)


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