Q1) Define the class point2D(x,y) for the x, y coordinates. The class has x, y and color as member variables and as member function has setXY(x1,y1), setColor(pColor), MoveRel(Dx,Dy), getX(), getY), getColor(pColor), Print(), the constructers point2D(), point2D(x1,y1,pColor), the destructor -point2D(). The MoveRel(Dx, Dy) function changed the x, y coordinates by the amount of Dx, and Dy, respectively (ex: X=X+Dx, y=Dy+Dy). Determine which function is accessor and which one is mutator. Your answer
Q1) Define the class point2D(x,y) for the x, y coordinates. The class has x, y and color as member variables and as member function has setXY(x1,y1), setColor(pColor), MoveRel(Dx,Dy), getX(), getY), getColor(pColor), Print(), the constructers point2D(), point2D(x1,y1,pColor), the destructor -point2D(). The MoveRel(Dx, Dy) function changed the x, y coordinates by the amount of Dx, and Dy, respectively (ex: X=X+Dx, y=Dy+Dy). Determine which function is accessor and which one is mutator. Your answer
C++ Programming: From Problem Analysis to Program Design
8th Edition
ISBN:9781337102087
Author:D. S. Malik
Publisher:D. S. Malik
Chapter11: Inheritance And Composition
Section: Chapter Questions
Problem 15PE
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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