Python: You must make a rock paper scissors game Goal Ask the player if they pick rock paper or scissors ask for r, p, or s or 1, 2, or 3. Have the computer chose its move Compare the choices and decide who wins Print the results Sub-goals Let the playe
Python: You must make a rock paper scissors game Goal Ask the player if they pick rock paper or scissors ask for r, p, or s or 1, 2, or 3. Have the computer chose its move Compare the choices and decide who wins Print the results Sub-goals Let the playe
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question
Python:
You must make a rock paper scissors game
Goal
-
Ask the player if they pick rock paper or scissors
- ask for r, p, or s or 1, 2, or 3.
-
Have the computer chose its move
-
Compare the choices and decide who wins
-
Print the results
Sub-goals
-
Let the player play again
-
Keep a record of the score e.g. (Player: 3 / Computer: 6)
- Keep a record of the games played (2 dimensional array)
- Use a Functions for:
- Comparing player choices
- Error trap for choice

Transcribed Image Text:You must make a rock paper scissors game
**Goal**
- Ask the player if they pick rock, paper, or scissors
- ask for r, p, or s or 1, 2, or 3.
- Have the computer choose its move
- Compare the choices and decide who wins
- Print the results
**Sub-goals**
- Let the player play again
- Keep a record of the score e.g. (Player: 3 / Computer: 6)
- Keep a record of the games played (2-dimensional array)
- Use a Functions for:
- Comparing player choices
- Error trap for choice
**Diagram Explanation**
The diagram is a circular representation of the rules of rock-paper-scissors:
- **Rock** (represented by a fist) beats **scissors** (represented by two fingers in a cutting motion).
- **Scissors** (represented by two fingers) beat **paper** (represented by a flat hand).
- **Paper** (represented by a flat hand) beats **rock** (represented by a fist).
Arrows indicate the direction of which choice wins over the other, reinforcing the cyclical nature of the game.

Transcribed Image Text:**Rock, Paper, Scissors Game Functional Specifications**
**Criteria**
1. **Have computer randomly choose a move**: The computer should be programmed to select a move from "rock," "paper," or "scissors" at random to simulate an opponent's move.
2. **Compare choice with a function**: Implement a function that compares the player's choice and the computer's choice to determine the winner of each round.
3. **Allow player to play again**: After each round, the program should prompt the player with an option to play another round.
4. **Keeps score of wins and losses using counters**: The program should maintain a count of how many games the player has won and lost.
5. **Keeps a record of games played using a 2-dimensional array**: Store each game's data in a 2D array to track moves and outcomes over multiple rounds.
6. **Error Traps for choice**: Include input validation to catch any invalid entries and prompt the user to make a correct selection (rock, paper, or scissors).
7. **Prints score and games played upon exiting**: When the player chooses to exit the game, the program should display the final scores and a summary of all games played.
8. **Program runs and results properly**: Ensure the game program operates without errors and accurately calculates and displays results throughout the gameplay.
The game is designed to be a simple yet educational project that can help learners understand fundamental programming concepts, including randomization, function usage, loop structures, arrays, and input validation.
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